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Why I think it's great that XT-IDE is so slow

in Milliways
Hi everyone, There's something I had worried when I "upgraded" my XT compatible PC (4,77 MHz) to XTIDE (XT CF Lite clone which came with a custom XUB) build : The speed difference between the old MFM controller/drive and the modern CF card. However, to my surprise and joy, the performance was even …

Re: FM synth - native/direct vs. through MIDI?

in Marvin \ Sound
No dos game required a driver to play Adlib(FM) music/sounds. Au contraire. A few required one. There's Spellcasting 101 that comes to mind, for example. 🙂 "The original diskette version of the game requires that the SOUND.COM TSR is loaded before starting the game to get Adlib sound. This is not …

Re: Roland MT-32 Buffer overflow Hardware Fix

in Marvin \ Sound
Hi there! Looks very well done, very tidy. Kudos! 😎 In fact, I can't think of any improvement. Except maybe adding diodes against reverse polarity (TTL MIDI signals?) and an extra protection diode for the 7805. Because, mistakes happen all the time. But that's just an analog, generic thing, of …

Re: FM synth - native/direct vs. through MIDI?

in Marvin \ Sound
No dos game required a driver to play Adlib(FM) music/sounds. Au contraire. A few required one. There's Spellcasting 101 that comes to mind, for example. 🙂 "The original diskette version of the game requires that the SOUND.COM TSR is loaded before starting the game to get Adlib sound. This is not …

Re: FM synth - native/direct vs. through MIDI?

in Marvin \ Sound
^commercial games&developers, yes. In the 90s, there also a large number of "bedroom programmers", though. Not unlike it was with the countless C64, Amiga, ZX81 etc programmers in the 80s. The game changer was the introduction of the CD-ROM, though. And access to online services like CompuServe with …

Re: FM synth - native/direct vs. through MIDI?

in Marvin \ Sound
DOS games supporting FM either were issuing commands directly to OPL2/3 chips by using i/o ports (say, 388hex, 389hex) or by using musical notes (MIDI or not) and a music driver with a sound bank. This driver was either a separate music engine, like Miles Sound System (DOS4GW games) or a driver like …

Re: VGA mode 13 no signal on real hardware

in Marvin \ Video
Maybe VLB/speed related, not sure. At some point, VL bus had electrical issues with noise, crosstalk and capacity/load. At higher frequencies, the long traces and PCB layout did begin to show effect. So yeah, it might be related to the physical side here. That's why 486DX50 systems could merely …

Re: CGA/EGA CRT to modern PC?

in Marvin \ Video
A CGA monitor is just a glorified TV set with a slightly better CRT tube, really. It's like a SCART television with a digital filter (TTL) mounted onto it, essentially. (As far as the electronic goes, the biggest achievement was the conversion of the yellow colour to brown.) In reverse order, the …

Re: CGA/MDA/HGC test program

It had bad aspect ratio Aspect ratio isn't about monitor, it's about a particular video mode. Um, do I really look like that of a newbie to you? 😅 What I meant to express is that the 5151 can't be adjusted easily, unlike compatible monitors. There was seemingly no need to on a text monitor (if used …

Re: Sound cards that support MPU-401 Intelligent Mode?

in Marvin \ Sound
From what remember (vaguely), quite a few games can be made run if an "ACK" (acknowledge) response is received from the MPU-401. I suppose that's what some semi intelligent mode compatible soundcards do. Once the intelligent features (metronome etc) are really being used, the games nolonger work as …

Re: CGA/MDA/HGC test program

The IBM 5151 was indeed a very poor IBM product, outperformed by numerous no-name clones from the east/far east. It had bad aspect ratio and no analog filters that did prevent out-of-spec usage. It's clear that IBM had no higher intentions with that monitor, it simply was a text screen. On the …

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