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I got Dune II working with the Disney Sound Source!

Holy crap, it actually worked! :lol: (Well, at least in PCem, but it will likely work on actual hardware too.) Long story short, I patched the game to use the Miles VESA driver (VESADIG.ADV) for digitized sound output, and then I loaded the VBE/AI driver for the Disney Sound Source (SSWAVE.COM), …

Re: ISA RAM card, my easter project

in Milliways
Jo22 wrote: Small update. One of the chips I ordered turned out to be of a wrong type. 🙁 Got an 78LS08P instead of an 78LS08N. I'll try to get hold of the right type asap. Aw, that's frustrating. Don't lose motivation now! 😀

Re: DOS Game Club

In our latest episode we talk about 1988's surgery simulator Life & Death: https://www.dosgameclub.com/life-and-death/ Next up will be Blood, which we played in March. This month is dedicated to Blackthorne! I remember playing that game as a kid. Tough game! I never succeeded in carrying out a …

Re: dune 2 mouse issue

Selecting multiple units by dragging a rectangle over them was a feature that was introduced by Blizzard in Warcraft: Orcs & Humans, the first game in the Warcraft franchise. It was such an improvement in terms of playability, that Westwood quickly adopted it in their RTS games as well, starting …

Re: Advanced Disney Sound Source prototype

I love DIY projects like this. :) Great job so far. Some things I would very much like to see in a DSS-on-steroids: * 100% downwards compatibility with the actual Disney Sound Source (duh) * A Covox Speech Thing (and possibly also stereo-on-one) compatibility mode by bypassing the FIFO buffer, as …

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