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Re: SDL_Sound nightmare.

While probably not relevant, just some gotcha that it may be good to be aware of: In contrary to official SDL satellite libraries like SDL_mixer + SDL2_mixer, there are no separate SDL_sound and SDL2_sound projects; Just SDL_sound. You can, however, build SDL_sound to depend on either SDL 1.2 or SDL …

Re: How accurate is the OPL emulation in dosbox?

That assumes that you use a mixer in the first place. Depending on the sound API you use, you may or may not be able to freely choose your sampling rate. The more low-level APIs will only expose a few fixed sample rates that the hardware supports, as the sound buffers will be sent to the hardware …

Re: How accurate is the OPL emulation in dosbox?

It should probably be added that - I believe - the last revision of the Nuked OPL emulator (as prepared for Chocolate Doom) internally works only at the rate of 49716Hz, so it uses SRC/libsamplerate for support of other output rates (see e.g., call to src_new): https://github.com/nukeykt/chocolate- …

Re: Shadow Warrior v1.0 (shareware)

I recall hearing about the difficulties with getting at least one older shareware version of SW (1997) to run; Good to see this is resolved. As for obtaining the full version, it has been available from Devolver Digital on Steam as a "Free to Play" title: http://store.steampowered.com/app/238070/ …

Re: MSYS2/mingw-w64 for Win64 DOSBox

I don't think DOSBox is currently ready for being built as a WIN64 exe, in contrary to the case on Linux. There's one difference between Windows and Linux when it comes to 64-bit C and C++ apps: sizeof(long) is 4 for WIN64 apps, but 8 in the Linux case. There aren't such differences when to comes to …

Re: This is so dumb.... (adplay-unix hardcoded woes)

in Milliways
Hey Malvineous, Good that you've come to tell a bit about the relocation to GitHub! I can see there are a few bits of more potential confusion. Back in 2009, two OPL emulators were added to DOSBox: The "integer dosbox opl" (i.e., DBOPL) and the "alternative opl2/opl3 emulator" (WoodyOPL, based on …

Re: This is so dumb.... (adplay-unix hardcoded woes)

in Milliways
A small thread bump: I think I know the feeling, when you get the impression that something you've been interested in is finally available in a certain form you have in your mind, only to find out this is not exactly the case. Still, this is probably the consequence of adplug and its satellite …

Re: DOSBox Feature Request Thread

- better PC speaker emulation - I've been playing some PC speaker games lately and the sound really is nowhere near as cool as it sounded on a real PC speaker. Real PC speaker would use the computer case as a kind of hall - the sound would bounce off the insides causing a warmer, more vibrant sound …

Re: Left-handed mouse in fullscreen?

Hey, I think this is a limitation of SDL 1.2 with X11. It can also be reproduced with a non-fullscreen window if the mouse cursor is locked. I'm afraid DOSBox doesn't have a way to swap the buttons' roles in the mapper at the moment. I'm suggesting two possible solutions for the issue: 1. A really …

Re: Host machine unresponsive when debugging

If I prepared a patch to switch DOSBox to use SDL 2, is it likely that it would be accepted into SVN? Just noting in case that you're ready to start working on a new patch for taking advantage of SDL2, I've already prepared one (see last post of mine with a most up-to-date patch revision): http:// …

Re: Alt gets stuck

I know there's been a problem in Ubuntu with Unity where at least one of the Alt keys may be used for the HUD. However, as of Ubuntu 14.04, even if this is not a problem, Alt can still not be used all the time. It can, however, be used once the mouse cursor gets locked (which, by default, can be …

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