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Re: Multi-Soundcard Industrial Computer Project

Although you have a good number of sound cards, i see a lot of redundancy. It's better to lose the SB16 and keep the AWE64, because you'll have EMU8000 synth and SB16 digital part. An SB Pro and a Maxi Sound 64 is also redundant, unless the reason is the OPL3 difference, but you already have a PAS16 …

Re: Multi-Soundcard Industrial Computer Project

Pretty cool, love these projects. I have a similar one, but without the usefulness of a complete industrial backplane setup: https://youtu.be/kk6nyrX4DK8 Everything mounted on a Corsair Obsidian case with 9 expansion slots. I did of course had to extend the ISA bus with a small backplane. Sound …

Re: TNDLPT : Tandy Sound on parallel port

I'm curious about how you patches work. Are they custom tailored to the TNDLPT or do they use the int 0c0h + TSR trick or something like that? I'm asking because the software interrupt plus TSR variant would imply that support for further sound cards could be added without further patching. Patches …

Re: TNDLPT : Tandy Sound on parallel port

I've done it!!! It was indeed what i thought it was, but i somehow missed the code. Using a debugger really helped, while i was tracing into instructions music started to play. Isolating that code and checking that subroutine on IDA. As soon as i saw the subroutine it was an eureka moment for me. …

Re: TNDLPT : Tandy Sound on parallel port

Thanks a lot for all those patches! You're welcome! Everyone is welcome to join in. How about Skate or Die? Scali made a video showing a patched version of the game on an IBM 5160 with CGA and Tandy sound. However, to my knowledge the patch was never released. Yeah i think i remember that one, i …

Re: TNDLPT : Tandy Sound on parallel port

Nice work, and thank you for doing ! Did you manage to get Alleycat running with Tandy/PCjr Sound ? No, i thought that one had already had a patch. With Arkanoid, i'm just at my limit, i don't think i can finish it. I might be missing something, i really need help figuring it out. Someone with both …

Re: TNDLPT : Tandy Sound on parallel port

I've been trying to patch the first Arkanoid game, the Taito version. It supports Tandy but it is tied to the graphics code. However it seems possible to actually patch it for Tandy sound + EGA, i managed to force the code to follow the Tandy sound routines instead of the PC Speaker ones. However …

Re: TNDLPT : Tandy Sound on parallel port

I've uploaded the most recent patch i did for Tandy sound on non-Tandy machines to ftp.oldskool.org, the same repo that holds mine and others Tandy patches. The EGA 16 color version of Indiana Jones and the Last Crusade, unlike following Lucasfilm/Lucasarts releases, did not have a commandline …

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