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Re: Best bugs in video games ever.

in Milliways
Here's some that I've experienced myself... Final Fantasy III SNES - Evade is Useless This game's loaded with bugs, believe it or not, but the most blatant one is that the "Evade" stat does absolutely nothing. Increasing "M.Block" affects both magic evasion AND regular evasion. Go figure. :P Pokémon …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 122 - Doom II: Hell on Earth is online! ...yeah, everyone knew I'd be covering this game. ;D ...and while I was typing out some problems I was having with the standard-def file that was converted on Blip, the problem fixed itself. Blip can be weird like that sometimes I've …

Re: Ancient DOS Games Webshow

A co-founder of MobyGames watches your show? Cool! *nods* Trixter's been watching for awhile now and we've debated quite a bit on various topics of video creation... We actually disagree on more things than we agree on! XD He does a ton of demoscene stuff too, which is the main focus of his blog: …

Re: Ancient DOS Games Webshow

SKARDAVNELNATE wrote: White towel? Dr. Ashens? I don't follow. In prior episodes, I've done unboxings with a white towel as a backdrop... most of the time. Daggerfall was an exception. Dr. Ashens is this guy here, who constantly reviews stuff with his hands and sarcasm on a brown sofa: http://www. …

Re: Ancient DOS Games Webshow

Ancient DOS Games Episode 121 - Echelon is online! ...actually, my original intent wasn't to rip off Dr. Ashens at all, but I really have seem to have misplaced my white towel. All I can find are my navy blue towles, my brown towel, and my lavender towel. x_x; I even went through Dad's towels and …

Re: Anyone jaded by modern graphics?

in Milliways
By coincidence, this weekend's ADG game is a perfect example of a game riding on having an advanced 3D graphical engine... for 1988. It only took two years for the game's graphics to become horribly outdated and since the game is graphics first, audio second, gameplay THIRD... yeah... The tech is …

Re: Ancient DOS Games Webshow

I parodied that screen in ADG Episode 42 , with a "Blame Depth Dwellers" tag as well... and I still got an eMail saying I didn't spell it right. XD I've wanted to cover Depth Dwellers for awhile now, but it's a painful game to play because of how BORING it is. I'm still trying to think of some way …

Re: Ancient DOS Games Webshow

It's deprecate . Depreciation is the decline of value of an asset over time, for tax and accounting purposes. :O Considering the fact this is one of those extremely few words I've never had to actually SAY aloud, combined with a very slight case of dyslexia, I'm not surprised I've gone this long …

Re: Ancient DOS Games Webshow

So long as you stay away from OS-specific stuff, you only have to change your code in as so much as subtle syntax differences between C/C++ on different platforms. When I originally went from DOS to Windows, the first major change I had to deal with was that I wasn't able to make the contents of an …

Re: Ancient DOS Games Webshow

Going from VC6 to VC2010 wasn't so bad at least. The massive change in accessing reference materials though had sort of left me going to other websites online when I needed to look up basic syntax for C/C++ stuff I don't often use. :P Oh yeah, and I'm pretty sure the majority of programmers hate my …

Re: Ancient DOS Games Webshow

I'm sure I'd run into similar things if I tried to use SDL instead. Every OS has its own semantics and idiosyncracies about how things work and all, and certain optimization tricks to get around minor bugs or to play nice with multitasking or other such things don't necessarily work so great when …

Re: Ancient DOS Games Webshow

Have you considered just using Unity? I think it's come quite a ways from what it used to be and is even being used for higher tier projects like wastelands, it's also multiplat form. just an idea, i figured i'd fire it out there. I've already created my own game engine that's specialized for the …

Re: Ancient DOS Games Webshow

Yes, but only because I have no experience coding for other platforms. I was considering maybe making an OUYA port, but from what I understand you need to know Java to integrate your stuff into the OUYA libraries and I'm very inexperienced with Java. I'm not sure if it would be worth the hassle and …

Re: Ancient DOS Games Webshow

Kris, you may want to see this: http://www.gog.com/news/say_hello_to_gogcomindie Thanks for the link. I probably would've found it myself before too long but it's good to know it's there. ;) Vectorzone's nowhere near done. I have a lot of code to rewrite over the next couple weeks and I'm presently …

Re: Ancient DOS Games Webshow

Ancient DOS Games Filler #30 - Music Update & More is online... along with LOTS of music! :D Sorry I'm running slightly late with this. My HTML editor crashed on me halfway through making the page listings for all my music, so I had to do it all over again... and it took five times longer than I …

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