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Re: Video capture aspect ratio problems

in DOSBox General
What's a 3:2 screen? Replace all 3:2 with 4:3, a regular monitor. On a 4:3 screen using a resolution of 640x480 you get square pixels, simply because 4:3==1,333==640:480==1024:768 etc. When you display a 320x200 mode on such a screen, the pixels are not square because 320:200==1,6 (pixels are then …

Re: Video capture aspect ratio problems

in DOSBox General
But, having said that, isn't it a bit curious the chosen resolution for CGA was 320x200 when this in fact could not be displayed correctly on a standard monitor (unless you had black bars that is). Read again what hal posted, that's exactly where the non-square pixels come into play (320x200 cga …

Re: Video capture aspect ratio problems

in DOSBox General
I find this pretty confusing though. Isn't the whole purpose of aspect correction to ensure that the game is displayed in its native resolution? Aspect correction is supposed to be used if your graphics card does not stretch the 320x200 (non-square pixels) mode to fullscreen on a 3x2 monitor thus …

Re: Video capture aspect ratio problems

in DOSBox General
The video resolution (and thus aspect ratio) is not the one the game should and does run in. Yeah then instead of endless talks about it not being "correct" post some facts like what resolution the game runs on, at what pixel aspect ratio, and what the resulting screen/video captures look like, …

Re: Bloodstone troubles

If you disable XMS, the result will be the game complaining about not having sufficient memory and automatically disabling sounds (at least SoundBlaster ones). Maybe additionally disabling ems works (since memory is accessible through the int15 interface then, maybe the game is checking for it that …

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