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Re: Double Buffering (GP2X)

That int10 thing is not complex, it's just a raster font (see void DrawText() in sdl_mapper.cpp for how it's used as Qbix said). But don't bother too much with it, the functionality should be swappable at any point if needed.

Re: Double Buffering (GP2X)

ttf is already incorporated in the printer patch, so it's no problem, but was just trying to figure out if you're currently using it only for the gp2x port. The int10 font might indeed be a better choice as it would support different codepages then 😉

Re: Mapping key combination to single button?

in DOSBox General
It's possible, but might not work as expected. Especially shift-somekey combinations can be tricky due to how games read the state-keys. Click on some key in the mapper, say "X", hit the add button, then push some joystick button. Next click on another key, say "Y", hit add again, push the same …

Re: Choppy Sound and High CPU Usage

in DOSBox General
and it was working flawlessly for a while and then a week or 2 ago I started having problems Any way check your system with some antivirus suite, verify that the fans are working correctly, monitor the system's heat transportation etc.

Re: Double Buffering (GP2X)

Don't know if the caching scaler and the changed lines handling are related, so ignore my comment above. In GFX_EndUpdate, which path is taken? surface with locking? If it's without locking (that is hitting that while (y < sdl.draw.height) loop) then try to use something like SDL_UpdateRects( sdl. …

Re: Choppy Sound and High CPU Usage

in DOSBox General
Solving a sudden decrease in system performance by pointing to some game ports? Hm. Any way check your system with some antivirus suite, verify that the fans are working correctly, monitor the system's heat transportation etc.

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