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Re: Ultima I - IV Series CD-ROM

You don't need append/subst/join in dosbox, it should be possible to achieve (for most practical stuff) the same with just the mount command. If for example you need d:\dir\ultimax as g: drive, just type "mount g d:\dir\ultimax" If you really need some special feature of those programs please …

Re: cores

in DOSBox General
When fetching the next instruction it uses a pretty direct way to grab the bytes from memory, rather than using the regular memory functions. The simple core doesn't work together with paging and stuff, dosbox switches to the normal core then.

Re: cores

in DOSBox General
The full core is only used internally as it's slower but has certain nice characteristics. Dynamic core is pretty fast but only available on x86 systems, the simple core has faster decoding (but is incompatible with one or two games).

Re: cores

in DOSBox General
You mean how they work? The normal core does the usual interpretation cycle (fetch next instruction, executing it), the dynamic core does dynamic recompilation (translate a block of instructions if it's not in the cache, execute that block).

Mickey's Space Adventure tandy fix

Small workaround (10 bytes). Do NOT use this fix for any other game. In order to use it, just start it before running Mickey's Space Adventure. You need to re-run it when you restart dosbox, but you don't have to re-run it in one session (it's no tsr though).

Re: DOSBox problems with Aero, and QBasic

in DOSBox General
Well then maybe it's an SDL problem. Try other sdl games and if they behave the same complain to them. Actually there seem to be a little too much "it's a java/quicktime/whatever" problems, maybe it's just that aero which is initially messed. Wonder why people can't live without that thing...

Re: XBox Controller/XBCD/Number of Buttons?

in DOSBox General
Well not easily, as you'd have to customly remap all 16-4 buttons for this effect (not to speak of those huge 64 button joysticks 😀 ). The joystick remapping thing was mainly added with joystick/keyboard swapping in mind, so you can play joystick-only games with the keyboard and vice versa.

Re: XBox Controller/XBCD/Number of Buttons?

in DOSBox General
Well either we have wrapping for the buttons, or full remappability of all possible buttons (argue with Qbix ;) ). In the current way all buttons are useful in the sense that they can trigger something (button 12 triggers the same thing as button 4 as you said in your config). When enabling full …

Re: Strange thing

in DOSBox General
And what has this to do with pmode not being fully supported? They all run, don't they? Even if they all use the same extender doesn't mean they're all exacly equal (that would be boring, huh?) . If you "just" want to know how to speed them up, read Qbix's posting.

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