VOGONS

Common searches


Search results

Display options

Re: not enough Memory

in DOSBox General
It is definitely that old bug that slipped into the newest version as well. As of now try to get hold of the keyb2pre4 version, which is fine. Both pre3 and 2.00 are buggy, i could not contact the author of keyb yet.

Re: No Sound

in DOSBox General
Well then try again with a clean dosbox.conf that has the irq at 7 and use the game's installer/setup to change the sb values accordingly. And re-check if the values are actually saved.

Re: Misc. timing patches

in DOSBox Patches
What's the loop looking like for prince? I think i wrote somewhere about how many loops different games use during detection code, don't know where that was. Do the 1.0/0.75 values work rather fine with the default 3000 cycles?

Re: Stack segment not present

Ok hal uses vc assembler in porttalk.cpp, which doesn't work as is under mingw. Don't know if this file crucial, looks like it is. Would require converting these snippets to at&t-style asm. Did you try it with msvc already? You need to compile a few libraries for this though.

Re: Stack segment not present

That file is only used by msvc (under *nix/mingw it is generated). Well just remove all occurences of C_DIRECTLPT (which should be all like #ifdef DIRECTLPT or similar) or rename that to WIN32 or something so it succeeds compiling.

Re: No Sound

in DOSBox General
Basically dosbox is a bit non-standard with the irq, as the sb16 (default in dosbox) was set to irq5 by default. Some games seem to be set up for sb16/irq5 (as here) but in all cases it's easily possible to change that in some installer.

Re: No Sound

in DOSBox General
True, but as general rule it's wise to have them separated to avoid conflicts with sound detection especially. So DosFreak's way is the preferred (either by using the setup of the game or directly modifying that cfg file).

Page 365 of 445