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Re: Stack segment not present

Don't know if hal's diff would work with MinGW. Functions are present, like you'll find PARALLEL_Init(Section*) in src/hardware/serialport/parport.cpp If you can execute the autogen script, then you just need to update the Makefile.am in the respective directory to include the additional files. Or …

Re: Stack segment not present

Either try the sources from http://pcnwstage.phys.rug.nl/dosboxcvs.tgz or use the auto-tools (./autogen.sh) > You wrote "out-comment the whole block", is this one or other?: Yes, just don't forget to comment the closing } as well. > It's very strange, prob. because is a compressed/optimized code Is …

Re: Stack segment not present

The error is most likely just the last one in a chain of failures, if not (that is the extender uses it to dynamically load modules or something), try enabling the exception that would normally be issued: cpu.cpp, function CPU_SetSegGeneral, if (!desc.saved.seg.p) { E_Exit("CPU_SetSegGeneral: Stack …

Re: DOSBox, DPMI & Quake

About Quake being slow under dosbox: what version are you using, and under what operating system? About dpmi: dosbox doesn't need any dpmi host, but the game (Quake) needs it. Search for the csdpmi (cwsdpmi) package on the net.

Re: Mounting Rayman CD image with DOSBox

Please do NOT doublepost again. This is quite annoying. Start up dosbox, then mount some (existing) directory as c: like mount c c:\oldgames, your cdrom as well (mount d q:\ -t cdrom -ioctl), then install rayman. If the installation went fine, check if the game works. THEN you can bother about …

Re: Everyone but me

in GliDOS General
Browsing the Glidos installer: C:\Program Files\Glidos wb looks hardcoded, and that's what shows up as the default installation location as well, no matter what language chosen (which shouldn't matter, well...) The texture packs seem to correctly identify the program files folder as C:\Programme …

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