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Re: How to get "<" and ">" on German keyboard?

in DOSBox General
0.63 ignores the 102 key which is not present on a US keyboard (mostly for that reason). As some people prefer to have a foreign keyboard layout, it was added (needs a hack to get it working as SDL uses the \-symkey for this key on windows systems, for whatever reason).

Re: How to get "<" and ">" on German keyboard?

in DOSBox General
Well the less-than key is missing from the mapper.txt, which means it has no effect. To generate a valid mapper.txt, delete the old file (as you did), start dosbox, press ctrl-F1 and klick on SAVE. This is not really necessary because if mapper.txt is missing, dosbox'll use the standard set, but you …

Re: How to get "<" and ">" on German keyboard?

in DOSBox General
Did you change something in the mapper? Try to delete mapper.txt, and use the aep-build with default settings. For your own build: In keyboard.cpp, function KEYBOARD_AddKey add some LOG_MSG that displays the keytype, this is one of the next functions that is called.

Re: How to get "<" and ">" on German keyboard?

in DOSBox General
> I forgot to mention that I'm loading a (mini) german keyboard driver This is quite relevant information as then you definitely need the 102 key. You could try to add some logging that displays what SDL code is returned for this key (sdl_mapper.cpp). Search for the "class CKeyBindGroup : public …

Re: How to get "<" and ">" on German keyboard?

in DOSBox General
> I created the binary from current cvs I assume he builds it himself already. But you might want to compare it against some prebuilt version. > > What do you need this key for? > seems a strange question to me. This key isn't used normally, as the default dosbox keyboard layout is US. That's why i …

Re: Problems with several old demos

Mixed 2nd reality and unreal demos, sorry ;) Into The Shadow requires strickt segment limits, dosbox ignores those limits completely. Don't think this will ever be added as it greatly decreases all kinds of memory access. Thus they'll overwrite a lot of memory (callbacks) and crash. Otherwise it …

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