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Re: 3dfx voodoo chip emulation

Is "freeing video memory" of any relevance? The glDelete functions only mark the specified indices as free'd so if you're doing a lot of glGen (or paired calls) you should do that to not run out of them, but it's not related in any way to the actual memory allocated on the graphics card as far as i …

Re: Ancient DOS Games Webshow

I don't know the specifics of why it's not good to mount entire folders worth of games, or even the root of one's hard drive, but the documentation for DOSBox recommends against it so that's the way I handle it. I'm sure somebody out there may install win31 in such a configuration and overwrite a …

Re: Dosbox Problem

but i can run other more demanding games without any framedrops with the highest graphics These other "demanding" games may not be demanding enough. Try some stress testing of different components like FurMark (opengl graphics) and memtest (RAM).

Re: Glide patch

in DOSBox Patches
If you manage to write a 1:1 voodoo chip emulator that runs faster than the (emulated) software renderer I'm all ears though. Kekko's attempt is worth every bit even if it's 10x slower. Reference implementations always are a nice thing to have, and you never know where it leads to.

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