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Re: Resolution and scaling in text mode

Thank you, now I understand why it didn't work without 'force'. Aren't there rational scalings to make, say, 640x400 original resolution fit my 1024x768 display, preserving the aspect ratio of course, so that the image touches the left and right sides and there're black bark in the top and bottom? …

Resolution and scaling in text mode

Hello all, I can't seem to make DOSBox beautifully display text-mode games. I want them to be in text mode and use either direct scaling (scaling=normal3x) or a more advanced one. But the scaling option doesn't seem to have an effect on the text mode... With the fullresolution set to 'original' text …

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