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ESS1868 compatibility issues

I have completed a big audit of all ~250 games installed on my newly built 486 system. It uses a very basic ESS 1868F card: img20240223142420 (1).jpg It is being initialised by unisound, using the ubiquitous A220 I7 D1 T4 P330 J201 parameters. I also have an MT32Pi equipped on a WP32McCake on the …

Re: MP32L or McCake?

Before buying, check that the host soundcard is on the compatibility list for SoftMPU (unless you have a real, intelligent mode MPU-401 interface of course). https://github.com/bjt42/softmpu/wiki/Compatible-Sound-Cards Without a real Roland MPU401 (such as a MPU-IPC) or equivalent, SoftMPU is …

Re: MP32L or McCake?

Before buying, check that the host soundcard is on the compatibility list for SoftMPU (unless you have a real, intelligent mode MPU-401 interface of course). https://github.com/bjt42/softmpu/wiki/Compatible-Sound-Cards Without a real Roland MPU401 (such as a MPU-IPC) or equivalent, SoftMPU is pretty …

Re: Flashback MT32 + Soundblaster

It's an odd one, for sure. Applying SETMUL.EXE L1D brings the system down to something around ~486DX 33, or thereabouts. This has been enough to fix odd speed related issues (mainly too fast, or joystick calibration problems) in everything else so far (except Wing Commander 1, which needed a bit …

Re: Flashback MT32 + Soundblaster

I have confirmed that the same installation of the game (cut and pasted from the CF card in this real system) works perfectly in Dosbox with Soundblaster effects and Adlib music, so there is nothing wrong with the installation or game data. Gunshots and datacube beeping are present. In-game menu …

Re: Flashback MT32 + Soundblaster

Jo22 wrote on 2024-04-12, 21:07: SB-MIDI and MPU-401 don't use any kind if DMA. Sound Blaster SFX may use DMA or PIO. The flashback config utility shows the right base address, interrupt and dma channel set by unisound and used in all other games without issue. No idea why Soundblaster effects are …

Re: SimCity Classic - corrupt font

Yep, the Shadow of the Comet installer has the same issue with 8x14 fonts: IMG_20240412_210658_(1200_x_900_pixel).jpg This was one of the few games that I couldn't get running on the 486SBC system... No wonder when I had zero chance of reading the items in the configuration menu! The tsr fixed this …

Re: SimCity Classic - corrupt font

Excellent work guys. The diagnostic utility confirmed that the 8x14 font was indeed missing: IMG_20240412_205751_(1200_x_900_pixel).jpg With the TSR loaded before starting SimCity it resolves the display issue: IMG_20240412_205738_(1200_x_900_pixel).jpg I'll need to go back and check the other games …

SimCity Classic - corrupt font

In my recently completed 486 single board computer, I have been checking all of the games I want to run on it. Over 95% run great, but there are a few which have problems. This is Sim City Classic, the updated version with the Maxis config utility, mt32/GM music options etc. If selecting either …

Re: Flashback MT32 + Soundblaster

As a troubleshooting step, have you tried selecting sound blaster for sound fx and for music instead of soundblaster + MT32 - do the sound fx work then in this configuration? If not, then getting the sound fx to work through sound blaster only first might be a step toward getting it to work with …

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