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Re: VESA mode programming from real mode

Well, I can say that I am now able to load over 500 games into the interface without it locking up any longer; including those 'odd' RPG and Adventure sub-folders which were crashing it previously. There are now no functions which dynamically allocate or free memory (other than on the stack) once …

Re: VESA mode programming from real mode

Haven't done a great deal more over the last few days (going through a restructuring exercise at work, so my mind is elsewhere right now), but did get a few bits of optimisation done: - Artwork loading is further improved by approx 25% - Reduced the amount of malloc()/free() calls in the main …

Re: Ports of Sonic CD, 1,2 remakes to DOS

in DOS
Neat! Just looking at the technical requirements: 128 megabytes of RAM, otherwise it will freeze when accessing Special Stages, they use A LOT of memory. Without audio enabled and not considering Special Stage, the game would run fine with 16 megabytes of RAM. :-o Is that the highest memory …

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