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Re: ykhwong's latest build?

Artifacts in other video renderers, like for openglnb? Surface, overlay and direct3d - lower part of the OMF quit text isn't drawn. You can see it whan you scroll the screen with Enter. Openglnb - same as ddraw. Plus OMF runs in 800x600 mode (both fullresolution and windowresolution are original). …

Re: Best glide wrapper for 9x?

If you have a DX9 videocard - use nGlide. I can't test new versions (my Radeon X850 PE is dead) but all old versions are fully Win9x compatible. For DOS glide games (glide2x.ovl) you can use dgVoodoo or GliDOS.

Re: Voodoo 2 DOS Glide compatibility matrix

Screamer 2 don't have the Voodoo2 executable. It have "Voodoo1 only" s2_3dfx.exe (1 Dec 1997, 1031 KB, crc32 - 2f963d57) and statically linked s23dfx.exe (1272 KB, crc32 - abde5417). It looks like Voodoo3/4/5 can run "Voodoo1 only" games, Voodoo2 can't. *Censored*. "Back compatibility", my a***...

Re: Is Need for Speed III supposed to have fog?

Well, the Voodoo3 NFS4 patch is manual. You replace 3ddata.exe/3ddata.dat. As the result - the Voodoo3 entry is added in the registry and 3dsetup.exe correctly detects/initializes a Voodoo3. The second thing - you must manually replace voodoo2a.dll. So - install the Banshee patch then not copy …

Re: Is Need for Speed III supposed to have fog?

NFS3 with glide2x renderers (voodooa.dll, unpatched voodoo2a.dll, Banshee patch voodoo2a.dll) - fogging is ok. NFS3 with glide3x/d3d renderers (d3da.dll, Voodoo3 patch voodoo2a.dll) - no fog. Tested with a real Voodoo2. Maybe Voodoo3 results are different but I doubt it. P.S. You must run the …

Re: Voodoo 2 DOS Glide compatibility matrix

Have tested Voodoo2 + XMS-only MS-DOS 7.1 + old glide2x.ovl versions. As expected - no luck. CPU was downclocked to 1.6 GHz. 2.50 from 1.02.51 and 1.02.50 freeze even w/o black screen, right after the dos/4gw banner. All others versions - black screen freeze, no 3dfx logo. P.S. Well, 2.50 from rc2 …

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