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Re: Munt Reloaded - Development

Hi, Kaminari! Thanks, interesting one! I found "The Shooting Glade" left the sustain pedal on: Timestamp in port status data1 data2 chan note event ... 316315 1 4 181 64 0 6 --- CC: Pedal (Sustain) 316538 1 4 181 64 55 6 --- CC: Pedal (Sustain) 316551 1 4 181 64 114 6 --- CC: Pedal (Sustain) 316566 …

Re: Munt Reloaded - Development

I trust you :) There is an explanation for it. See, we mix the LA output with the reverb output together whereas the real device mix these in analogue mixer. So, at the extreme levels we’ve got an overdrive and the real device haven’t. There is a possibility to send to the application all the …

Re: Munt Reloaded - Development

@NewRisingSun: Yep, the default latency value seem to be too low. The whether the cracklings appeared depends on many factors as CPU capability, audio card driver, number of running processes etc... I keep the builds from May, 31 as a "stable" version. Moreover, I doubt this ring buffer algorithm …

Re: Munt Reloaded - Development

@ykhwong: Since KG made the all-floats commit these gains and volume are essentially the same in terms of overdrive cracklings. So, if you, for example, lower the master volume twice and double the gain, the result will be the same. However, I'm not experienced any overdrives after KG found the …

Re: Munt Reloaded - Development

At last we measured the performance for various buffer sizes. In short, the buffer of 1 ms which is used in DOSBox doesn't give neither any benefit nor degrades the performance. So, that 0 CPU usage is caused by the Windoze performance monitor which is blind to see so short peaks 😀

Re: Munt Reloaded - Development

I've seriously updated the synth engine and the synth app. It now uses rendering method similar to DSound (which has been also deprecated yet, amazing! I love M$ guys) in terms of using single circular buffer. And there is a DOSBox-like mode called RENDER_EVERY_MS. The main goal is hunting for …

Re: Munt Reloaded - Development

Could you be a little more specific? I encountered some strange things that dtrack.exe sends to the emu, e.g. Sysexes intended for different device manufacturer. :/ But it doesn't load any custom timbres and the menu track plays 4 standard patches only. Attaching recordings (partial) making the …

Re: Munt Reloaded - Development

Hi, mt32emu_2011_05_06 seems not working... When I load mt32emu.exe and run games in Dosbox, Dosbox are freezing. It worked well mt32emu_2011_05_05 and works mt32emu_win32drv_2011_05_05 also. I am using windows 7 (32bit). I've refactored waveOut callback into a thread, so there is no freezes on …

Re: Munt Reloaded - Development

Couldn't the dosbox patch do that before starting a executable from the shell? There are several scenarios preventing to do this like: - the game loads Sysex's and then starts another executable / overlay to continue - you load Sysex's within a program before starting MIDI player - etc. I think the …

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