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Re: System Shock and Memory

in DOS
I only tried installing X-Com Apocalypse (another game I'd like to play). If sbeinit.com was loaded, the installer would crash. I believe it's some sort of conflict with EMM386, which the emulator requires to be enabled in order to run. It does not require expanded memory, it just requires that …

Re: System Shock and Memory

in DOS
I don't mean to be rude, but though System Shock 2 was good, System Shock 1 was far superior in everything except graphics quality. Anyway, I'm beginning work on compiling the process I used to get SB 16 emulation to theoretically work... Shouldn't take more than an hour.

Re: System Shock and Memory

in DOS
Well, I've been going nuts for the past couple hours trying everything I could possibly think to implement that SB 16 emulation and got it to 'theoretically' work. The 'theoretically' comes in when I run a testing EXE that came with the set. It does 8 and 16 bit voice playback on left, right, and …

Re: System Shock and Memory

in DOS
Yeah, I tried TSSHP a while back; definately a valiant effort on the parts of the programmers, but it really does not cut it yet. I guess what I'm looking for is some generic audio driver or sound card emulator that I'd load at autoexec.bat or config.sys (kinda like some of those generic ATAPI CD- …

Re: System Shock and Memory

in DOS
Okay, I may have found a fix on my own: There is a soundblaster 16 emulation program included on the Audigy driver CD (\DOSDrv) which installs some drivers. The install would not allow me to install in XP, so I decided to go ahead and fool it into thinking it's in 9x by placing it in compatability …

Re: System Shock and Memory

in DOS
TTLG is an excellent site for everything relating to Looking Glass Studios games (and Deus Ex). I have browsed their forums extensively for the miracle cure that will get SS1 running in 2K/XP, and it always, invariably involves dual booting with 9x or DOS. I, recently, chose to dual boot MS-DOS 6. …

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