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Re: Source DirectX9 grey fog bug

It turns out that what we believed to be fog, that's not fog... It just looks like fog. I checked out Sin with DX8 and DX9 level renderer (through dgVoodoo) and debugged the shaders for a problematic part. The calculated fog values were the same with both DX8/9 levels… Also, in both cases the …

Re: Regressive bugs - report them here

What? I've just said that maybe it's the fix already implemented for the fog in Source engine games (like SiN Emergence, you can see the issue in the first level) that is causing the issue. Ignore this guy, its just some random know it all clown that isn't willing to learn. This issue occurs on …

Re: Borderless Windowed mode

Since nobody mentioned that how this is done in this thread. On General Tab: Windowed : Unspecified On Glide / DirectX Tab: Resolution : Desktop or Desired forced size. On DirectX Tab (if DirectX) Application controlled fullscreen/windowed state: Unchecked On General Ex Tab Windowed mode attributes …

Re: Enabling D3D9On12 for DirectX 1-9

Microsoft have introduced a change to the 9on12 code that should resolve performance issues going forward, they were storing certain buffers in system memory instead of VRAM. https://github.com/microsoft/D3D9On12/commit/ … c76d3b132685e24

Re: NFS Undercover - patch 1.0.18 freezes the game

I have figured it out. The issue was indeed the number of cores. I used Special K tool to spoof the number of cores - now the game thinks there's only 2 and runs like a charm! Case closed! i'm guessing you found a no-cd crack for this, the legitimate protected exe will abort on trying to start with …

Re: Enabling D3D9On12 for DirectX 1-9

OP is in no way responsible for the graphical capabilities of D3D9On12 . His library is just a hundred lines of code to force that. I guess an advantage is that it's all open source? Somewhat like dxup , except this is actually still getting developed. I cannot vouch for features then, but at least …

Re: dgVoodoo Splinter Cell Games

GeForce Ti 750 does *NOT* support FL12, but UHD 750 (the one attached to the monitor) does :p 750ti is maxwell and does support FL12 No D3D12 FL11 -> https://www.techpowerup.com/gpu-specs/geforce-gtx-750-ti.c2548 D3D12 is NOT FL12. You can have a D3D12 GPU (driver) only supporting FL11. the 750ti …

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