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Re: Starlancer

Single core affinity causes temporary hangs with dgvoodoo in recent nvidia drivers (driver is trying to openadapter on multiple cores)

Re: WIP versions

Examples would be any nvidia GPU with recent-ish drivers. I have personally tested a wide range of cards from the 6600GT to the GTX1080, and they all do not render the glass bumpmap. Neither do AMD cards for that matter. I suspect this is due to the games config.txt system that has a whole bunch of …

Re: WIP versions

Artificial Academy 2 are completely broken rendered. 20190612212515_1.jpg version: WIP61 in newer win10, at the moment there is no way to run this game on hardware render ...... It can not do normal rendering(not using dgVoodoo2), and causes intense lag. due to window's DX changes on win10. Um, …

Re: WIP versions

Or more probably a bug in dgVoodoo's shader code generator (although I never experienced a driver crash with wrong shader code, instead, the rasterization simply didn't run (nvidia driver)). Unfortunately I cannot get to the place in question ingame. I only managed to explore the tutorial levels. …

Re: WIP versions

Driver crash in Guildwars 2 when panning the camera around the norn starting area, doesn't occur with native dx9 doesn't occur with D9VK. Here I am facing the area in particular with D9VK that i cannot pan about to without the TDR tripping It's probably a shader entering an inescapable loop. I …

Re: WIP versions

Driver crash in Guildwars 2 when panning the camera around the norn starting area, doesn't occur with native dx9 doesn't occur with D9VK. Here I am facing the area in particular with D9VK that i cannot pan about to without the TDR tripping https://cdn.discordapp.com/attachments/292727720876703744/ …

Re: OpenAL entirely broken on X-Fi

2.17.0008, XFTI_PCDRV_LB_2_17_0008.exe from Feb 2013 was the best openal driver from creative labs on windows 7 fixing the bsod issues that had plagued it forever Then the windows 8 compatible driver released with 2.40.0008, XFTI_PCDRV_L11_2_40_0008.exe on March 2014 introducing the openal audio …

Re: dgVoodoo 2 for DirectX 11

Well, not... I realized I'd need to login into the game in the same way as for FFXI. But, if it's a 8 bit paletted game, doesn't 'Reduced color mode' with 8 bit 256 color helps for that? I encountered 2 other games with the same problem. You don't need to login, here's a demo (and you want the demo …

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