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Re: dgVoodoo 2 for DirectX 11

I have found a bug then. At first mission launch, the image is severely banded on the sun and nebula if i tab out and then back in, the image is perfect. I have a GTX 680 with 340.52 (newer drivers do not appear safe to use) running 2 monitors at 1920x1200 and 1680x1050 display drivers have been …

Re: dgVoodoo 2 for DirectX 11

hey dege, is there any chance you can add the ability to force/change color depth in the dx wrapper. The reason i ask is that it appears currently it honors the applications requested screen mode, which poses a problem on Geforce 8 and higher nvidia architectures as they did away with dithering in …

Re: Carmageddon 3dfx very slow frame rates, why?

in DOS
it depends on the glide build you use. i find it easiest with yhkwongs 3dfx build, i can tell by the title bar if the cycles are rising properly as they should be over 100,000 by the time the protected mode message appears. i've found if it doesn't increase, then changing the core type to auto while …

Re: Carmageddon 3dfx very slow frame rates, why?

in DOS
Guys, just make sure your cycles are actually increasing. Dosbox has been iffy for awhile with the cycles not working as they should. on both trunk and the glide custom builds, sometimes starting it with auto has it stick at 3000 cycles http://image.svijethardvera.com/thumbs/dosboxauto.jpg , or with …

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