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Re: DOSBox-X branch

DOSBox-x branch update: Basic IDE emulation added. There is code for both ATA (hard disk) and ATAPI (CD-ROM) emulation. The ATA disk emulation does not fully work yet. ATAPI emulation is enough to satisfy MSCDEX.EXE and the OAK CD-ROM driver I have in the VM. For whatever reason, Windows 95 …

DOS library build 1411

http://jon.nerdgrounds.com/doslib/1411/ IDE test program: - CD-ROM read testing has been thoroughly tested and rewritten to work properly with all CD/DVD-ROM drives available for testing. The CD-ROM read test is now able to function properly in single-sector and multi-sector read modes on all test …

Re: DOSBox-X branch

Well, the 512MB limitation was imposed by the BIOS, not the IDE controller. The 16-head limitation is caused by the IDE controller, however in CHS mode the sector field is 8 bits and the track field 16 bits. So in CHS the drive could max out at C/H/S 65536/16/256 but then you would have problems …

Re: DOSBox-X branch

doslib release 1404 http://jon.nerdgrounds.com/doslib/1404/ IDE test program updates: - Hard disk read/write tests. Write tests include a big scary warning making it clear the test will erase whatever is on their hard disk - HDD Read/Write tests demonstrate C/H/S, LBA, and LBA48 modes - LBA48 test …

Re: DOSBox-X branch

DOS library build 1401. Preliminary new code: hw/ide, IDE ATA/ATAPI test code. The preliminary code demonstrates how to detect the IDE controller and issue common commands to both hard disk and CD-ROM drives. It probably won't work 100% reliably on some hardware. So far though it is able to toy with …

Re: DOSBox-X branch

And how do you propose doing that during the install phase of Windows 95? Their installer doesn't exactly have a full Win32 environment open during the initial setup phase to run daemon tools :) You copy winsetup folder with content from cd to hdd and install from hdd. I know, that's what I've been …

Re: DOSBox-X branch

I have plenty of reasons I want to use DOSBox's code base: - VirtualBox: It's nice, it's (somewhat) user friendly, but compiling from source code is a F***ing pain in the ass not to mention a good half-hour compile. As it is, I have to be using specific versions of the Linux kernel to use it and can …

Re: DOSBox-X branch

And how do you propose doing that during the install phase of Windows 95? Their installer doesn't exactly have a full Win32 environment open during the initial setup phase to run daemon tools :) In fact I once picked it apart to find that the installer is basically a Win16 app and the DOS stub runs …

Re: DOSBox-X branch

So far all FreeDOS testing is carried out within VirtualBox or on real hardware using a "Linux on a stick" USB pen drive. I can definitely say that FreeDOS 1.0 has it's share of weird quirks and components that don't work correctly. You wouldn't want to use LBACACHE under VirtualBox for example, …

Re: DOSBox-X branch

Errrrr.... you're right. Why did I put it under a subfolder named "dosbox-x"? I should have created a folder named "doslib" and put it under there. It was 4 in the morning when I posted that... sorry for the confusion.

DOS library build 1392

I am releasing the latest revision (build 1392) of the DOS source code library. This fixes some issues I found while testing the source code against some new scenarios and while filming the code running on various hardware (I will be releasing a video when I have time on the 8042 keyboard controller …

Re: DOSBox-X branch

Hi TheGreatCodeholio, i just registered my self to say thanks! I love your build and i will use for sure your library in my AMSTRAD PC1512. Keep up the good job! :) Which code? The DOS library provided, or the DOSBox build I mentioned on this thread? And speaking of which, I incorporated someone …

Re: DOSBox-X branch

Alright, here's the code. Two ZIP files and one .tar.gz archive. http://jon.nerdgrounds.com/dos/1321 dos-rev-00001321-source.tar.gz: Source code and makefiles dos-rev-00001321-exe.zip: Compiled executables dos-rev-00001321-build.zip: Compiled OBJ files. In it's current form, you will need a 32-bit …

Re: DOSBox-X branch

Don't bother with IDE emulation. That would be double work as that has been written before. The tools you are writing sound pretty interesting. Too late already started :) I've written low-level C and ASM code to work with IDE controllers before, so I have a fairly accurate idea what I/O and …

Re: DOSBox-X branch

As long as the "cool stuff" benefits gaming then there is no issue. For the "cool stuff" that doesn't then it won't. But it isn't as easy as just adding it and being done. Alot of testing would have to be done. No problem. I maintain this as my own branch for my hobby programming needs. I don't …

Re: DOSBox-X branch

DOSBox supports PS/2 mice, so if you use a serial mouse can you use it in games that support two mice? Well at the moment the mouse input would sent the same movement data to both ports, so there's not much of a point using both even if they did. I want to point out though DOSBox 0.74 mainline does …

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