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Re: DOSBox-X branch

And how do you propose doing that during the install phase of Windows 95? Their installer doesn't exactly have a full Win32 environment open during the initial setup phase to run daemon tools :) In fact I once picked it apart to find that the installer is basically a Win16 app and the DOS stub runs …

Re: DOSBox-X branch

So far all FreeDOS testing is carried out within VirtualBox or on real hardware using a "Linux on a stick" USB pen drive. I can definitely say that FreeDOS 1.0 has it's share of weird quirks and components that don't work correctly. You wouldn't want to use LBACACHE under VirtualBox for example, …

Re: DOSBox-X branch

Errrrr.... you're right. Why did I put it under a subfolder named "dosbox-x"? I should have created a folder named "doslib" and put it under there. It was 4 in the morning when I posted that... sorry for the confusion.

DOS library build 1392

I am releasing the latest revision (build 1392) of the DOS source code library. This fixes some issues I found while testing the source code against some new scenarios and while filming the code running on various hardware (I will be releasing a video when I have time on the 8042 keyboard controller …

Re: DOSBox-X branch

Hi TheGreatCodeholio, i just registered my self to say thanks! I love your build and i will use for sure your library in my AMSTRAD PC1512. Keep up the good job! :) Which code? The DOS library provided, or the DOSBox build I mentioned on this thread? And speaking of which, I incorporated someone …

Re: DOSBox-X branch

Alright, here's the code. Two ZIP files and one .tar.gz archive. http://jon.nerdgrounds.com/dos/1321 dos-rev-00001321-source.tar.gz: Source code and makefiles dos-rev-00001321-exe.zip: Compiled executables dos-rev-00001321-build.zip: Compiled OBJ files. In it's current form, you will need a 32-bit …

Re: DOSBox-X branch

Don't bother with IDE emulation. That would be double work as that has been written before. The tools you are writing sound pretty interesting. Too late already started :) I've written low-level C and ASM code to work with IDE controllers before, so I have a fairly accurate idea what I/O and …

Re: DOSBox-X branch

As long as the "cool stuff" benefits gaming then there is no issue. For the "cool stuff" that doesn't then it won't. But it isn't as easy as just adding it and being done. Alot of testing would have to be done. No problem. I maintain this as my own branch for my hobby programming needs. I don't …

Re: DOSBox-X branch

DOSBox supports PS/2 mice, so if you use a serial mouse can you use it in games that support two mice? Well at the moment the mouse input would sent the same movement data to both ports, so there's not much of a point using both even if they did. I want to point out though DOSBox 0.74 mainline does …

Re: DOSBox-X branch

DOSBox-X emulation fixes: - Accurate PS/2 keyboard emulation, support for scan code sets 1, 2, and 3, emulation and response to LED commands, reset commands, mode changes, and obscure commands - Gravis Ultrasound panning register fixes. Mainline DOSBox seems to have a buggy implementation that ends …

DOSBox-X branch

I figured my port was out of place on another thread about GUS emulation patching, so I thought I'd start this here. This is a branch of DOSBox 0.74 that I have been working on and off for the past 8 months. I've been modifying a lot in the source to make the emulation more accurate, to fix other …

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