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Re: Monkey Island 2: Roland MT-32 + Sound Blaster support

in DOS
This is greatly appreciated. The Secret of Monkey Island has a similar issue with Roland only playing music and Adlib playing music and sound effects. Any possibility of making a similar conversion? Already available with the CD version: http://gratissaugen.de/ultimatetalkies/monkey1.html Thread: …

Re: Looking for a quite Cd Rom drive

in Milliways
Hehe, I replaced the same one you have a year ago. Just get slower speeds. 8-10x is the best imo when it comes to finding a good match between speed and noise. Hell, even a 4x drive should be fast enough for any game as far as I know.

Re: Celeron 300

It says: SLI detected! Frame buffer mem 4Mb Texture mapping unit (s) 2 Total texture mem 8Mb Although in Everest DX/DX video/available local video memory it says 16384 Kb (not primary video display driver) That is the same as my setup says. Gratz with 2x12MB Voodoo 2 in SLI :) Are you using …

Re: Celeron 300

3DFX information is given pr. card basis. He has the 12MB versions. If you have SLI it only says SLI DETECTED. Frame buffer + texture memory information are based on one card. Are you sure? Yes, actually writing this from the computer in my signature (took a break from playing Dark Forces and …

Re: Dos games and 16mb of ram

in DOS
Mau1wurf1977 wrote: Looking at it from another perspective: Do any games MS-DOS "need" more than 16MB RAM. Or run significantly better with it? Shadow Warrior with 3DFX patch requires 32MB of RAM. Several of late DOS games (like Jetfighter III and Fullburn) recommends 32MB RAM.

Re: Voodoo 2 DOS Glide compability matrix

in Marvin \ Video
robertmo wrote: don't remember shadow warrior but try installing the game again as it does some texture caching. Haven't found one post on the internet with someone saying that it works on their Voodoo 3. What people are reporting is the same issues as I have. I'll try re installing it though.

Re: Voodoo 2 DOS Glide compability matrix

in Marvin \ Video
I am sure it was working (on PIII450) as i was trying to figure out reason for blinking text. (too fast cpu btw). Got Dreams to Reality working as well on my 440BX system. Really strange that it crashes on all my Socket 7 systems, but works on this system. I guess it can be updated as running, but …

Re: Voodoo 2 DOS Glide compability matrix

in Marvin \ Video
I''ll give it a go with my 440BX machine as well then. I've already tested it on two different machines (Socket 7 430VX and Socket 7 MVP3) with two different Voodoo 3 cards. Both crashed the same way. Haven't tested all Glide2x.ovl versions, but the main ones (including the recommended one for …

Re: Voodoo 2 DOS Glide compability matrix

in Marvin \ Video
Archimedean Dynasty didn't work with neither glide2x.ovl files on V5. No Voodoo card detected. Are all of those patches (besides D2_3DFX) official? Which Glide2x.ovl version you are using have something to say in this game, atleast on the Voodoo2. Here is a post from Falconfly.de (I've included …

Re: Dos games and 16mb of ram

in DOS
Not me either. I first ever heard about this "problem" from Mau1wulf1977's MS-DOS Timemachine video. Haven't seen it be discussed here on Vogons since I became an active poster a year ago.

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