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Re: Icewind Dale II

in Milliways
Well, you brought the binaries into play but that is not needed for porting a program. You only need the source code and that is platform independant. You brought this into the discussion with So tell me then, how do you port a game written in x86 code to say, a PowerPC processor, and still use the …

Re: Icewind Dale II

in Milliways
Your whole concept of how a computer program is written seems to be fundamently flawed. No one ever says "a game is written in x86 code (or powerpc or arm)". One says "a game is written in C++ (or C, or Java or Turbo Pascal...) and compiled for Windows (or Linux or OS X, or Android...)".

Re: Icewind Dale II

in Milliways
No, I never wrote either. I think one of your linited abilities allows you to quote, please use that to ahow where I wrote that, You asked: So tell me then, how do you port a game written in x86 code to say, a PowerPC processor, and still use the x86 code? How does the PowerPC processor interpret …

Re: Icewind Dale II

in Milliways
Example of a simple hello world program: #include using namespace std; int main() { cout << "Hello Sliderider - don't forget your meds!" << endl; return 0; } Save that as hellomeds.cpp and compile it with different compilers for different platforms. The code will never be touched and will stay the …

Re: Icewind Dale II

in Milliways
Because you made it an issue. Whatever the compiler does is of no importance in regard to porting That the binaries for one platform won't run on another is nothing anyone here objected to. But the code of the program stays the same.

Re: Icewind Dale II

in Milliways
So tell me then, how do you port a game written in x86 code to say, a PowerPC processor, and still use the x86 code? How does the PowerPC processor interpret and run the code? You have to discard the x86 code and replace it with PowerPC code. I don't care if you use something like a cross compiler …

Re: Icewind Dale II

in Milliways
And when you move the game from one platform to another, you aren't using any of the original code, either. That's where you are wrong. In the example I gave there is *NO* rewrite necessary, just some added code and that's it. That's porting. If you were to write a game today for ARM and then wrote …

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