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Re: How to create custom build for OS X?

No, you gotnit wrong. You don't mess with macports, just "port install dosbox" (in terminal) Once that is done, you can compile dosbox by setting the environments variables in terminal cd to the folder where you put dosbox 0.74/svn sources then you apply the patches, autogen, configure and make …

Re: How to create custom build for OS X?

As I wrote the best way is to use macports. I forgot to mention but you can just use macports to install dosbox. "port install dosbox" this will pull in all necessary libs and install/compile them in universal (meaning both 32 and 64bit) and compile dosbox 0.73 (yes they should update their port but …

Re: How to create custom build for OS X?

I think I summed it up in previous posts about compiling on OS X. Get macports, install the needed libs through that (if you are on Snow Leopard make sure you install everything as universal), make sure you set it to compile a 32bit arch (if you are on Snow Leopard this is important) (http://www. …

Re: Highres rendering patch

just tested it. On startup I did get the error message "Severe Problem: OpenGL GL_EXT_packed_pixels extension is required for OpenGlide!" but then the game started and displayed correctly. Seems it doesn't hide the system mouse cursor either... Also I couldn't get the keyboard input to work for some …

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