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Re: DOSBox-X branch

The binary is a single file? A lot of basic features not working like OpenGL and Aspect Correction... Direct3D crashing dosbox-x. Fullscreen is not full at all... Feels like a broken DAUM version. Am I missing something? No, you're not. Without the display scaling it's essentially useless, which is …

Re: DOSBox-X branch

(BTW, why does DOSBox-X pick Direct3D as the default output when it doesn't even support it? Is D3D support in the pipeline at all?) Alas, v0.801 appears to be more broken to me than previous builds. For starters, I can't even use OpenGL for output without the emu showing its window for a nano- …

Re: DOSBox-X branch

Silanda wrote: Is the OpenGL renderer currently broken? Ykhwong's last build works ... Not really. In ykhwong's last two Daum builds the aspect ratio gets distorted when using OpenGL scaling. I don't know if the problem is in DOSBox-X or ykhwong's code, though.

Re: Ancient DOS Games Webshow

Ancient DOS Games Filler #46 - Ziggurat is online! ...and would you believe up until this video I was mispronouncing that word as "ZIG-URR-AHT"? ;D ...and would you believe it's a REAL word? :O Anyways ... this is an indie game that was released only a few months ago and is probably one of the best …

Re: DOSBox-X branch

SedrynTyros, could you remove my email address, please? Malicious spam bots circulating on the web can collect the address, making me hard to keep junk mail out of my inbox. Few years ago, I replaced the plain text with an image on my website to prevent the situation. I do not have my own source …

Re: DOSBox-X branch

Quick question while I consider changes from other branches: I know ykhwong has a source tarball to download on his site. Does he have a svn or git repository I can read from? It helps to merge changes when I can go through the commits in the other branches one by one. I don't think he does. You …

Re: DOSBOX / Android / Win3.1 sound problem

Following the Win3.1 on dosbox guide, using http://androiddosbox.appspot.com/ 0.2.5 - later than the appstore version of this. Win3.1 installed ok, but the sound install does not find a soundcard at any of the base addresses. The environment has BLASTER A220 I7 D1 T3 Am I doing something wrong, or …

Re: Anybody know what happened to truth5678?

It's a bit sad to see him go, he was quite the contributor. No kidding, huh? He was great. A good balance between technical know-how and a perspective on how less technical people would want to use DOSBox. I was about to propose a minor collaboration with him wherein I'd work on compiling regular …

Anybody know what happened to truth5678?

I was PMing with him about custom DOSBox builds and I went to check to see if my last message this morning I sent went out okay when *poof* his vogons forum account is now showing as deleted. And now it looks like his page at http://www.si-gamer.net/truth/ is down as well. Does anybody know what …

Re: DOSBox-X branch

truth5678 wrote: but in that case I removed all menu code since there is no linewise option. Hey Truth5678, would it be too much trouble for you to create a .diff patch that would remove the menu code in the most recent DOSBox-X source?

Re: DOSBox-X branch

Try applying this patch after applying scaling_gl.diff: http://www.vogons.org/viewtopic.php?f=41&t=36406. Egads, I forgot about that patch you created!! It was back before I taught myself the basics of how to compile code; I'm still very much a novice in that regard but I'll give these patches a …

Re: DOSBox-X branch

Could you test the functionality of Mode X scaling in the major builds? I tested ddraw modes but less of Mode X. It may be interesting to know which games access those modes and how well they work. In Quake 2, at least the version I tested, it seemed that Mode X was a fallback if a particular ddraw …

Re: DOSBox-X branch

I am currently working on additional patches to dosbox-x in response to your requests. To start, here is the opengl scaling patch with notes: "Patch is attached to reactivate opengl mode along with window and full screen scaling. Requires testing in other systems since I only tested it in a build …

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