VOGONS

Common searches


Search results

Display options

Revenge Pack DeLuxe issues

Revenge Pack DeLuxe is an adventure game trilogy made by a Hungarian developer called Polgár Tamás aka Tomcat and consists of three games. Revenge on School, Revenge on Police and Revenge on Army. Very little information can be found online about the group Controlled Dreams which is Tomcat's old …

Re: Wonderland - No game resources?

Actually I was referring to the graphics from page 1. Remember the keyboard is only buggy in PCjr mode with -dis t . In 0.74 if you type something nothing will be shown until you move the cursor a bit. You can exit the game with the mouse and the same things applies. Type something and you won't see …

Re: Wonderland - No game resources?

Sure... I don't expect to be perfect, but it worked just fine in 0.74 as far as I can tell. They were just some thing I noticed and thought I'd share it maybe somebody can reproduce. Couldn't find any solution other than using 0.74, and that still has problems with the keyboard not registering key …

Re: Wonderland - No game resources?

That's because the image of the wizard only available for the VGA and SVGA modes. I think that's why we don't see it in other graphics modes. Can't confirm that machine=tandy doesn't work. You need to launch the game with game -dis t -w16384 Screencast: DOSBox SVN - Tandy - game -dis t -w16384 - 16 …

Re: Wonderland - No game resources?

Well I installed the game again... And installed it as Tandy, and I found some information on how to get it to work. Seems like it work if you use game -dis t -w16384 according to the manual. That way I can use machine=tandy in my config file and DOSBox will not hang. This is the latest SVN. However …

Re: Wonderland - No game resources?

Unfortunately that's not the case for me. I thought it was a regression but it's not. Tried 0.74 and SVN. Used the installer, but still the same thing. If I use machine=tandy and launch the game I get a black screen when I launch the game. Can't do anything in this mode. However seems like I found a …

Re: Wonderland - No game resources?

Seems like you are right. I can set Paradise by using the GAME.EXE -disp p -adlib but it work if the machine is set to svga_paradise in the config file. Just don't use the Paradise mode with machine=svga_s3 because it will mess up everything. VEGA SVGA could be -disp s but I'm not entirely sure. …

Re: Wonderland - No game resources?

I didn't see the file because I used the dir *.exe command, and somehow I missed the batch file. It's nothing really special, and the only useful flag it contains is the -adlib parameter. The batch file still launches GAME.EXE and you only get sound in the title screen. After that everything is …

Re: Wonderland - No game resources?

Can't confirm this issue. All I did was I copied the contents of the nine floppies to a directory. Then I mounted the folder I just made as drive A without any fancy parameters. Did the same for my C drive. After that ran INSTALL.EXE typed N for Tandy Keyboard, N for Roland, Y for Adlib, N to keep …

Re: DosBox .72

As far as I know they are still on SourceForge. You can get them from this link: http://sourceforge.net/projects/dosbox/files/dosbox/0.72/ If you are using it for one particular game which is broken in the most recent version (0.74) and the SVN that's ok. However there are no other advantages using …

Re: Tank2

Just as I expected. Every single .PCM file can be found in Div Games Studio. These sounds mentioned by ripsaw are pretty much the same ones that are missing from the PCM folder. Also it matches the directory structure I found in the log file. Anyway here are the missing files. I'm pretty sure the …

Re: Tank2

The game was made in DIV Games Studio , and if you can find a copy you may be able to get the missing .PCM files. I checked the log and I found some references to the library that the developer used. Seems like he didn't even care to test after packing the installer. Most likely the game just ran …

Re: DOSShark for DOSbox 0.74

Can't confirm that. Eol-ui Moheom works just fine in DOSBox 0.74 and the latest SVN. I think you got a corrupted copy, or something is messed up on your side. Here I used the default config file and I just ran EOL_GAME.EXE and the game launched immediately. Soundcard was detected automatically and I …

Re: FaceMaker (1982) requesting reboot

I can't confirm this, because it works on my machine. There's a slight chance it's corrupted or copy protected. FaceMaker should be a booter game by Spinnaker Software, so I just booted the image in DOSBox and it worked. Tried 0.74 and latest SVN, and both seems to be working just fine. Used the …

Re: 4x4 Off-Road Racing

That worked for me. The doesn't freeze any more if I use the quick repair. Now the game seems to be much enjoyable. Tried breaking the car at least five times and I could fix it with the hammer tool. Repair times are also ok for me. At least we got a workaround until the timer will be fixed in …

Re: 4x4 Off-Road Racing

Well I tried setting the cycles to 500 and I only was able to use the hammer once. The game didn't crashed, but I ran over some more junk and I had to repair it again. So using it the second time froze the game again. I have a feeling that this is not a game bug. So I used the SVN with cycles set to …

Re: 4x4 Off-Road Racing

I can confirm this issue, and I find a bit odd that the issue is still present in the latest SVN revision. Checked to see if my copy is corrupted but it turned out it's not. Grabbed a few more of them and the issue is still present. The game launches just fine, you can choose your graphics mode, and …

Re: "Speed Haste" Terminates after second logo

Looks indeed very weird. Grabbed four other copies and two of them works right and the other ones doesn't change the resolution. But I even found one version has the same tachometer as mine and still glitches just like your version with the black one. Fount that one as well and it's the same thing. …

Re: "Speed Haste" Terminates after second logo

I agree with you that the menu is 320x200 but the SVGA mode works. Same default config and machine=svga_s3 . I installed the game, ran SETUP.EXE to set Sound Blaster 16, and ran the game with -novbl . After that I set changed it to 640x480, and started a race. Actually it switched to 640x400 and not …

Re: "Speed Haste" Terminates after second logo

It works on my end. I tried it with the same default config file and only used the -novbl parameter, and nothing more. You need to set SVGA 640x480 in the main menu setup. It's in the graphics options. Used the left arrow and to change it from the default VGA 320x200 and started the game. Can you …

Page 4 of 5