VOGONS

Common searches


Search results

Display options

Re: SBEMU: Sound Blaster emulation on AC97

Vmware workstation, With HDaudio on 9900K CPU.. no more crash.. SBemu is able to find Hdaudio device, see picture.. All tested with IRQ5, im quite sure that some older games, especially older ones could run with IRQ7.. because it was original SB IRQ, if im not wrong.. But Doom is not running.. its …

Re: SBEMU: Sound Blaster emulation on AC97

Vmware.. I set machine for Win98.. so its using ES1371 sound device.. when SB-emu is loaded, last line, im getting some brutal VM crash.. I experimented with JEMMEX line parameters used it eveb without them too, it not helped. Used audio driver supposed to be possible through *.vmx file edit: sound. …

Re: SBEMU: Sound Blaster emulation on AC97

VenomSpark wrote on 2023-06-02, 20:17: for first part, I suggest just put all your SBEMU files directly on main root of C:\ and not inside any folder, so that you just add the lines jload, sbemu ecc. without any directories. At least this is how works for me. My fixed line is working, its just not …

Re: SBEMU: Sound Blaster emulation on AC97

I had some beginners problem.. i always get stuck on such things.. but maybe im not alone.. I had in autoexec line: C:\Drivers\SBEMU\jload QPIEMU.dll It was failling - JLoad QPIEMU.dll cannot be open error.. i had to add full patch to QPIEMU.dll too.. C:\Drivers\SBEMU\jload C:\Drivers\SBEMU\QPIEMU. …

Re: SBEMU: Sound Blaster emulation on AC97

Because nobody responded, i tried it Virtual box.. i used existing MSDos/ Windows 98 virtual. added additional Menu Item for SBEMU.. In virtual box set sound card to AC97 .. used SB emu, card was found.. and sound and music is working in Vbox.. Im not fully sure about game speed and sound latency …

Re: SBEMU: Sound Blaster emulation on AC97

I don't know what kind of challenge this project was/is for crazii. But at a certain milestone you need to take a break, marinate on your accomplishment, and decide where to go from here. Sometime, it is nowhere. I can tell you now, crazii's life long coding ambition isn't writing SBEMU full-time. …

Re: SBEMU: Sound Blaster emulation on AC97

Some comments, i already all thread history.. 1) First is really breakdown, we wanted this for years, great breakdown, great start, but.. I understand that all now want to run native Dos games on there shiny new HW, but as you see here there are lots of other compatibility problems.. and after …

Page 2 of 83