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Re: Dark Rift

If the game as you say, is "trying to change video mode to 640x480x16" and is using "windowed d3d mode" then it is calling ChangeDisplaySettings (https://msdn.microsoft.com/pt-br/librar ... s.85).aspx)

Re: dgVoodoo 2 for DirectX 11

In spite of that, I think it's no wonder if there are problems with ps/vs 1.x in DX9. DX8 and 9 are probably mapped to the same DDI (device driver interface) internally, that's one of the reasons why Komat's fix is needed for SC1. Indeed they are, but the runtime informs the DDI witch version of of …

Re: The Wrapper Collection Project

https://swiftshader.googlesource.com/SwiftShader/+/17b29fd4f21db9966607fc502b075dc6840e223b https://github.com/google/swiftshader/commit/17b29fd4f21db9966607fc502b075dc6840e223b It seems that d3d8 version of the SwiftShader is coming =) D3D8.dll compiled and working well (for a CPU wrapper :D) …

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