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Star Trek Generations

in Windows
This one confuses me. There is an entry in the Application Compatibility Database (part of the Application Compatibility Toolkit) that uses the following shims: *ForceKeepFocus *IgnoreAltTab *IgnoreException *MapMemoryB0000 With or without these, however, the game will always drop back to the …

Re: Ideal PC for maximum old game compatibility?

in PC Emulation
Tough one. You won't be able to run really old stuff with that box. Even relatively new old stuff will be a challenge. My suggestion: 486/66DX2 or DX4, or P100. That of course would not allow many Win95 games to work, although I DID have Win95 installed on a P100 and it worked pretty decently ( …

Re: Problems with QFG1VGA

I can certainly understand why there would be some idiots in the crowd that pissed you off -- I mean, there are people like that anywhere -- but you certainly shouldn't let them get to you like this. Is there any chance of being able to port the OS/2 VDM to NT, or would that just be too much work?

Re: VOGONS: The Next Frontier

in Milliways
brain. ZERO quality and it's STILL almost 60kB! SORRY to dialuppers. get a cable modem. or, dsl. or, a satellite. if you can't get any, you must be living in a dense jungle on the equator.

Re: VOGONS: The Next Frontier

in Milliways
Photoshop mockup. 143kB interlaced PNG, because I'm l33t like that. The background will have a neat fixed pseudo-transparent background. Except it will look wrong in MSIE6. But it looks okay in IE5Mac. But it doesn't in MSIE5. But it looks okay in Mozilla. But it might look wrong in Opera. But it …

Re: Latency - how to adjust

In this case, the buffer is audio data that is gathered some number of milliseconds before it is played. A longer time period means that it will gather more audio before playing it, thereby helping to prevent any 'skipping' by there being gaps in audio data, but it will make the latency worse. A …

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