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Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
isamu wrote: Hello everyone. I'm sorry I don't know where else to post this but I am desperately in need of an OpenGL to D3D wrapper GLDirect is pretty much the only game in town: http://sourceforge.net/projects/gldirect/ and it only supports OpenGL 1.x, so you're very likely out of luck there.

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
Okay. Crimson Skies seems to be nuts. It's supposedly a dx7 game, the exe contains the string "d3d8.dll", and as far as I've traced its behavior.. well.. just take a look: DirectDrawCreate IDirectDraw::QueryInterface -> Interface Query: IDirectDraw2 IDirectDraw2::Release IDirectDraw:: …

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
Stiletto wrote: Sol_HSA wrote: Too bad csfix sources aren't available, or this would be easier.. Have you tried asking? 😀 Yes, through different channels even, but he's not answering =) Anyway, I got through that stumbling block, now I just need time to play with it..

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
Turns out, the above was my mistake; the crash occurred in dx9 setup, trying to create a 0x0 window. Oops.. So I kept tracing. And boy, does crimson skies ever do a lot of work at init. - Create DirectDraw through DirectDrawCreate() - Create DirectDraw2 through DirectDraw::queryInterface(). - Set …

Re: Just an idea I had for the forums...

in Milliways
I was a n00b here not that long ago, and I still ask stupid questions semi-regularly. There are no stupid questions. Just stupid askers. =) I moderate the Legend of Grimrock forums, and I totally symphatize with the spambot / stupid user problem. To compound things, there seem to be some kind of …

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
Made stubs for the 48 COM interfaces yesterday. Lots of search&replace stuff, but also lots of things that had to be done manually. The work reminded me of the time I was doing HTML work.. =) (Oh sure, some complex regexes might have worked too, but I'm not a regex wizard). I figured I might as well …

Re: Ouya console scores 3950 in 3D Mark

in Milliways
I said before the ouya kickstarer even ended that it's a early 2012 phone as a 2013 console.. so the backslash isn't all that surprising. =) On the other hand, it's - so far - a homogenious platform for games, so.. it's a bit different from phones. I wouldn't stare at the performance all that much, …

Re: Just an idea I had for the forums...

in Milliways
I doubt a splash screen will stop anyone. Don't underestimate the stubbornness of people. A keyword search during writing of a post and a notice that pops up before posting for new users if some offending keyword is found might work.. ..or if that's too difficult, then the above kind of popup for …

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
Wouldn't it be better to contact DXGL/WineD3D devs first as they may already have some more recent source, exchange ideas and generally cooperate? The bleeding edge DXGL source is available, and yeah, I've been contacting people all around.. The thing with software development like this is, you …

Re: directx / opengl / whatever wrappers and 3d vision

in Milliways
That's why I have faith that if I instigate enough, you or nGlide authors will kick off a Direct3D version of DXGL/WineD3D :D I'm kinda tempted. DXGL apparently already handles creating of all the dx objects, so that part of the work is done there.. There's other problems than just patching directx …

Re: directx / opengl / whatever wrappers

in Milliways
And apparently the pro Quadro cards with 3D Vision support (a few thousand USD) have supported OpenGL all along. Do they "auto 3D vision" too? That might be a permanent solution, if however extremely costly. Nope. I have found that the mobile version does include "auto 3d vision"; I really do …

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