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Re: EAX - native vs alchemy

in Windows
Yeah both software and hardware mode (only available if using ALchemy) gave me no sound out the back at all under Windows 8. Switching to XP on identical hardware everything worked great. I've always assumed that any audio hardware would work the same as mine in Vista onwards using DirectSound, but …

Re: EAX - native vs alchemy

in Windows
I was curious, and so I found my Silent Hill 2 discs and installed them. (It turns out that Silent Hill 2 has audio problems on multi-core processors which require the process affinity to be set to use a single CPU. This is easy to do and there are lots of good resources online, but I wasted quite a …

Re: EAX - native vs alchemy

in Windows
Oblivion runs with 3D sound in Windows 7 x64, regardless of what audio hardware you have; it creates so-called "deferred" DirectSound 3D buffers which will be run in software in Windows 7. (I know this because I used the beginning of the game extensively when I was first developing IndirectSound. It …

Re: EAX - native vs alchemy

in Windows
I haven't done any tests of native vs. ALchemy so I can't speak to that. I also haven't done much (if any) qualitative testing of EAX on/off to determine whether there is a "definite advantage", as you say. I have, however, looked at the actual EAX API calls that various games make as I've been …

Re: indirect sound

in Windows
I don't know if this is the appropriate place or if anyone's interested, but I've released a new version: http://www.indirectsound.com/downloads/IndirectSound_0_10.zip All of the fixes in 0.9 and 0.10 were motivated by a volunteer user who wanted BloodRayne to work properly and helped me track down …

Re: indirect sound

in Windows
I guess that makes sense not wanting to deal with all of Creative's crap but as HunterZ said there are other providers: OpenAL Soft, Blue Ripple Sound, AeonWave, ASUS and maybe a couple others as well as Creative and that would allow hardware acceleration for the providers who have hardware that …

Re: indirect sound

in Windows
Creative Audigy/xfi (maybe recon) also have a similar wrapper (creative alchemy) the changes directsound calls to equivalent openal calls never had any problems with it Yeah, if you have ALchemy working then there is no reason to use IndirectSound. (I only wrote it when I finally ditched my X-Fi ;) …

Re: indirect sound

in Windows
Cool a DirectSound3D to XAudio2 wrapper plus faked support of EAX. But why use XAudio2, a proprietary Microsoft API, and not something potentially portable like linking to an OpenAL libary? :( Hi, I'm the author of IndirectSound. When I first started the project I was going to use OpenAL, but the …

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