VOGONS

Common searches


Search results

Display options

You have been permanently banned from this board

in Milliways
I get the "You have been permanently banned from this board" message when i try to access the forum with my mobile phone using the data connection from my mobile ISP. I guess you've banned all Orange users? It's an european mobile phone data and voice provider. Probably millons of banned users then …

Re: ZDoom32

I released ZDoom32 2.8.5 (GL 1.9.2) a couple of days ago. Both versions are in the same package now. https://github.com/drfrag666/gzdoom/releases/download/2.8.5/ZDoom32_2.8.5.zip I've changed the executables and their names in the package (for compatibility). Now there's a full version (VS 2015 …

Re: ZDoom LE (Legacy Edition)

I've uploaded a new release to GitHub, it's an important update. Has several bugfixes (one major old ZDoom bug) and a few new features. But i really don't feel like writing a changelog anymore. Also i've fixed linux compilation (and visual studio as well). The old GL renderer was still using the SDL …

Re: Broken executables with MinGW-w64 (GZDoom)

in Milliways
Thanks, this was going to be an official legacy build but it has been rejected for reasons. So i've changed the name to LZDoom and plan to do a release very soon. For now there's a pirated version @DRD Team devbuilds that i will delete soon, please don't tell anyone. :dead: The MinGW non SSE2 …

Re: Using PCem to run your old DOS games

I think i've found a bug, there's some kind of memory corruption when changing hardware configuration of any virtual machine, i suspect even just entering the menus. Stopping emulation it's not enough to prevent this, i need to close the emulator completely. Doom always hangs on a virtual DOS …

RUDE: new Doom sourceport

RUDE 3.1.0 pre-release 10 --------------------- RUDE is a fork of Chocolate Doom 3.0.0 with some stuff from Crispy Doom. The name is some kind of play on words and stands for Romero's Ultimate Doom Engine and it's another tribute to John Romero. Easy to understand if you know my Romero's Heresy II …

Re: Broken executables with MinGW-w64 (GZDoom)

in Milliways
I think i've addressed the issues in my legacy branch but i should do a PR to keep GZDoom compatible and hacks won't be accepted there. CLang is supposed to be compatible with gcc but requires the MinGW libraries and C runtime so i don't think it would be any better. http://www.malsmith.net/blog/ …

Re: Broken executables with MinGW-w64 (GZDoom)

in Milliways
I dunno but this is not a thread_local crash, still crashed without thread_local. And there was another crash on exit before in the GL renderer. Seems there's some kind of race condition with destructors. Also when i restored the low detail modes in LE (BTW 3x2 is not working 100%) some small levels …

Page 8 of 22