Re: Direct3D patch
Posted on 2007-03-18, 15:57
I think it works fine. It is probably due to the recent changes of direct3d code (res part in sdlmain.cpp). After: if((sdl.desktop.window.width) && (sdl.desktop.window.height)) { scalex=(double)sdl.desktop.window.width/(sdl.draw.width*sdl.draw.scalex); scaley=(double)sdl.desktop.window.height/(sdl. …