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Re: SBVGM (DOS) VGM Player

I just wanted to make sure the fact about miracle warrior was allright, I re-tested and made some further investigation. Using the -ps1 switch the file is playing allright. But asking the opl2 at 388h call the "Insufficient memory to playback VGM!" error message. One of my favorite music from the …

Re: SBVGM (DOS) VGM Player

Glad it's mostly working! :) Do you mind telling me which VGM from Miracle Warriors didn't work? It looks like I need to fix some issues with how the memory manager/pager works. :depressed: Does the reveal sc400 use or emulate the SAA1099? I never heard of this card before; it looks interesting …

Re: SBVGM (DOS) VGM Player

Sega Master System was my first console and then the Adlib my first soundcard on a pc. So listening to the soundtrack of my favorite video games on that very meaningfull hardware to me, felt like a very pleasant reborn, and I'm very gratefull for you made it possible. Most sega master system score …

Re: SBVGM (DOS) VGM Player

just to let you know that I did some further testing by adding an sb vibra 16 card who sport the ymf262 that your software detected allright. But when I try an FM based sega master system .vgm your player tell "VGM not supported by player!" (that's the ym2413 opll), I can understand that. But when …

Re: SBVGM (DOS) VGM Player

Since it was possible to load and playback the larger VGZ files, I came across a playback bug (VGM wait commands are being skipped) with some of the VGZs by Madbrain. SBVGM's playback timer (currently at 180 Hz update) needs to be increased since it seems that the original A2M files have updates as …

Re: SBVGM (DOS) VGM Player

just to let you know that I did some further testing by adding an sb vibra 16 card who sport the ymf262 that your software detected allright. But when I try an FM based sega master system .vgm your player tell "VGM not supported by player!" (that's the ym2413 opll), I can understand that. But when …

Re: SBVGM (DOS) VGM Player

Thank you for the feedback. It sounds like the GUSPnP emulation is being detected first and therefore causing a conflict. During development, I (unfortunately) didn't have a GUSPnP to test with (as far as different hardware set ups to account for potential conflicts). By the way, which YMF chipset …

Re: SBVGM (DOS) VGM Player

I was so eager to try your player with my adlib ymf opl2 hardware. But your vgm player, whatever awesome it is, failed at detecting my setup. It told me that the sb init failed. I got no soundblaster in there, so why bother init it at all? Maybe the guspnp sb emulation shit is at stake here, I …

Re: SBVGM (DOS) VGM Player

As I've been working to make VGMs of a lot of DOS music, I'm so incredibly happy to see this and be able to play them back on the original hardware. I've linked it on the OPL Archive . Thanks so much! edit: Works great! Are there plans for support for memory above 640k? A few large VGMs from my …

Re: SBVGM (DOS) VGM Player

ik777 wrote: I informed your player my homeland old hardware community and one FM freak(also VOGONS member) like me uploaded some SBVGM videos to Youtube . search SBVGM and could find out. Wow! I'm glad others are finding the program useful. Thank you for letting me know about the YouTube videos. 😀 …

Re: SBVGM (DOS) VGM Player

Supported VGM chipsets RP2A03 (NES APU) SN76489 variants SAA1099 YM3256 Y8590 YM3812 (OPL2) YMF262 (OPL3) Thank you for your great work. I always complained about many adlib musics were not as polished as arcade one. Now it was not hardware fault, just PC composer was lazy about this. Now I'm …

Re: SBVGM (DOS) VGM Player

lightmaster wrote: OPLx: I've been playing a lot of adlib music in the past, without and with your Ganbatte! plugin. Already had those d00 and d01 […] Show full quote OPLx: I've been playing a lot of adlib music in the past, without and with your Ganbatte! plugin. Already had those d00 and d01 …

Re: SBVGM (DOS) VGM Player

As I've been working to make VGMs of a lot of DOS music, I'm so incredibly happy to see this and be able to play them back on the original hardware. I've linked it on the OPL Archive . Thanks so much! edit: Works great! Are there plans for support for memory above 640k? A few large VGMs from my …

Re: SBVGM (DOS) VGM Player

well, so did the ay and sn77489 emulator cores I mentioned. Thank you again for the feedback. It is possible to emulate those chips in software (using the examples you mentioned), but doing so would raise the minimum CPU requirements for the player. The player's main goal is playback (in hardware) …

Re: SBVGM (DOS) VGM Player

thanks. by the way, could you implement alternate cores for some of the chips, similar to the official vgm player for windows? It could change between cores for different chips. for example, for ay8910, the available cores could either be your's which will probably use sa1099, marcel de cogels for …

Re: SBVGM (DOS) VGM Player

I'm not encountering a bug, I'm just saying it's an option, since it says the sa1099 emulation does not require a gameblaster or cms chip, despite the gameblaster containing not 1, but 2 such chips. I'm sorry. I don't fully understand what you mean. The scenario where the bug will arise is if a …

Re: SBVGM (DOS) VGM Player

regarding the ay8910, the only varient that is vastly different is the ay8930, which is not supported by the vgm format, and will probably never be since it was used only on the covox sound master, which is poorly documented. the other variations (8912, 8913, 8914, and the yamaha varients like …

Re: SBVGM (DOS) VGM Player

Yes, there are two versions of the SN76489, the early one, and the SN76489A. There is also the SN76496, which has an extra audio input pin for mixing with other audio sources, but is otherwise equal to the SN76489A. So if you support both types of noise generation, you should be okay with all the …

Re: SBVGM (DOS) VGM Player

will there be a way to force game blaster for sa1099? It looks like you found a bug in the auto detection. :depressed: I see that there could be a variation where a Sound Blaster (or compatible) device is detected before it checks for a Game Blaster (SB is of higher priority). I'll see what I can …

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