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Re: No sound in Heretic full version!

in DOS
For the BLASTER environment variable, T determines the type of Sound Blaster: 1: Sound Blaster 1.0 (the original Sound Blaster) 2: Sound Blaster 1.5 3: Sound Blaster 2.0 4: Sound Blaster Pro 5: Sound Blaster Pro with OPL 3 FM chips 6: Sound Blaster 16 The K & P values in the GALAXY variable are for …

Re: There is no such thing as "good enough"

in Milliways
I also miss the age of detail textures :(, shame that hasn't adapted into the next generation that well. Yes, detail textures and super high resolution texture maps for large surfaces. IMHO, relatively low-poly games using those technologies (and no over-use of bloom) looks better than high-poly …

GUS Games

I've been playing around with DOSBox GUS support, and I was wondering if anyone had a list of games where GUS output is clearly better than MIDI (via fluidsynth/soundfonts) or MT32. I've found a few lists of games with native GUS support, but so far the GUS music has not been better than MIDI with a …

Re: Know of any doom/doom 2 WAD torrents?

in DOS
leileilol wrote: Those shovelwares only cover the 94-95 era typically with a high ratio of crap Yes, but this is the crap that dosquest was looking for. Are there any WAD CDs that aren't full of crap?

Re: Running Build Engine Games Beyond 800x600

in DOS
Has anyone ever run any of the Build Engine games on a DOS machine at 1280x1024 with sound and a decent framerate, or do you pretty much need a beefy XP machine with VDMSound? I played through the entire One Unit Whole Blood game pack at 1600x1200. This was on DOS 6.22 on an Athlon 1.3GHz with a …

Re: Compiling DOSBox with MinGW v4.8.1

I followed all the same steps you did, Sedryn, and I still can't get DOSbox to compile. A detailed "Compiling DOSbox with MinGW" tutorial would be helpful. Just installing MinGW and getting the SDL libraries installed was a big ordeal. For first-timers, this is really hard. What you wrote, " …

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