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Re: dgVoodoo 2 for DirectX 11

any idea why every game is forced vsync on? dgvoodoo has it off, graphics driver has it forced off, still forced vsync for NFS 4, NFS 2 SE and every other game is vsynched. NFS 4 doesnt force to use vsync though. It has just a framelimiter of 64 while driving. ESC menu is uncapped, main menu I …

Re: dgVoodoo 2 for DirectX 11

Vsync combined with no triple buffer? no good that. PS: NFS 4 works with nGlide at 2560x1600 @ 8x MSAA with butter smooth 60fps all the time and even on full grid weather race. So for some reason the problem relies in dgvoodoo.

Re: dgVoodoo 2 for DirectX 11

My favourite now is NFS HP2, AFAIk only the ingame resolution can be choosen, but now the menu screens can also be scaled up to high resolutions. There is in rendercaps.ini possible to set the menu resolution, but if you raise it, you wont get it stretched. It stays original resolution and gets …

Re: dgVoodoo 2 for DirectX 11

I've also learnt that DirectX versions 7 and below have artificial limit when it comes to game resolution. It doesn't allow any resolution with width or height exceeding 2048 pixels. Can supposedly be patched, but still. DirectX 6 is even limited to 1280x1024, because Blood 2 crashes if you go …

Re: dgVoodoo 2 for DirectX 11

Ahhh now I noticed what you mean bei D3DCompiler_43. Its something on your website. Okay - interesting - but no so far we didnt had that in use. But has that even relevance on Glide? But anyway - we didnt use it. edit: My system already has that file in syswow64 along with older ones.

Re: dgVoodoo 2 for DirectX 11

Maybe the 16bit depth buffer was the problem. I thought it was needed to avoid the z-texture fighting with headlights on nightraces, but apparently not. A very quick look into a lost canyon nightrace with weather had surprisingly still not the problem https://www.letsplayforum.de/wcf/images/smilies/ …

Re: dgVoodoo 2 for DirectX 11

You need a modified 3D Setup to be able to choose Glide there. Just use a fresh installed NFS4 and install the expansion pack. It contains everything you need to run the game plus a lot of extra cars and tracks. http://www.iplounge.net/forum/viewtopic.php?t=1756

Re: dgVoodoo 2 for DirectX 11

I just would wish a bit more stable 60fps. its swapping between 57 and 60. but the 3fps swapping feels a bit stronger than the number difference may guess you. But thats crying at big niveau. I'm happy. But maybe you have a tip to make it more stable 60fps? Using less MSAA didnt help. And the game …

Re: dgVoodoo 2 for DirectX 11

I just would wish a bit more stable 60fps. its swapping between 57 and 60. but the 3fps swapping feels a bit stronger than the number difference may guess you. But thats crying at big niveau. I'm happy. But maybe you have a tip to make it more stable 60fps? Using less MSAA didnt help. And the game …

Re: dgVoodoo 2 for DirectX 11

and suddenly I was able to run that decade old game natively in 2560x1440 Try to combine it with MSAA if not already done 😀 The game only had a minor issue with the Windows mouse-pointer blinking through the crosshair I had this issue with Blood 2 too. Try v2.50. There it works for me.

Re: dgVoodoo 2 for DirectX 11

Soooo now I tried NFS 4 with it and I'm impressed. That z-fighting headlights is indeed gone :o You're a god. Thank you!! Sharp fonts as well. I've set the wrapper to 2560x1600 with 8x MSAA and the game to 1600x1200. Looks awesome. I just would wish a bit more stable 60fps. its swapping between 57 …

Re: dgVoodoo 2 for DirectX 11

Command And Conquer Tiberian Dawn// Red Alert? When yes is there a tutorial or something to scale the Games? Just use the patch 1.06c It contains ccconfig.exe which lets you choose any resolution and runs through OpenGL or ddraw (you decide) redalert 1 is patchable in similar way too: http:// …

Re: dgVoodoo 2 for DirectX 11

Can it be that the wrapper forces vsync even without the checkmark? I dont remember NFS 2 being 60fps locked and vsync is definitely in use, because I have a capture card and it obviously does produce videos with tearing if not vsynched. But on NFS 2 the card records without tearing which shows me …

Re: dgVoodoo 2 for DirectX 11

Isn't the DX6 renderer cool enough? :) When I play that game I simply use DX6 (since you fixed the fog) and don't mess with Glide. NFS 3 and 4 look better with Glide Also: menu of nfs 4 runs at D3D only with 640x480 while it runs on Glide with the ingame resolution. The menu changes between menus …

Re: dgVoodoo 2 for DirectX 11

Your NFS 3 modern patch has a lot of features listed not present in NFS 4's Expansion Pack by iplounge. There is no widescreen patch and so on. And that you even could fix the high poly cars poly limit is awesome. The NFS 4 Car creators would love you for adding such a support to NFS 4 :o And if you …

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