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Re: Invisible cursor in Celtic Tales

in DOS
Originally posted by Gitoshi Is a bug, i play the original version back in plain DOS years ago, and never got the "ghosting" effect. Oops. You're right, I was going on a combo of vague memory and logic based on how it acted in XP. The strange part is, as I had said earlier, it "solidifies" whenever …

Re: UnInstall problem

Originally posted by Snover Erh, I'm missing what exactly we're trying to fix here. From the sound of it, either his Cubase program wigged-out on not properly identifying his soundcard or that something's gone wrong with his soundcard drivers (I asked about DX9 on the possibility that his sound …

Re: RE: TR1 and ambient music

Originally posted by Kaminari About the looping title tune in the tutorial level: not sure whether it's intended or not (the PSX version is completely silent in the mansion), but I too have this behaviour. Bug or feature? The PC version is the same way. I consider it a "bonus" as you normally don't …

Re: Re: Re: Help! Debug Error!

Originally posted by Unregistered yeah..it worked properly. both video & sound are ok. In that case, VDMSound was probably working properly. You didn't specify what program it was that you edited the properties. Hopefully it wasn't your actual VDMSound, as that may ruin the program. really? but …

Re: Gabriel Knight 3 in XP

Well, that's not good. It's been a while since I've heard of using older video drivers to fix a problem for a GeForce card (excluding, of course, the "too-soon" use of Beta video drivers).

Re: Expanded Ram Error with Space Hulk

Originally posted by Beau I get an error message that states... Error with expanded ram-driver not present? What does this mean? http://www.vogons.org/showthread.php?s=&threadid=806 Need to ask DosFreak about this, he posted this over at "NT Compatible": Space Hulk In the DRV_DIR rename sound.drv …

Re: LucasArts ADL / LAA MIDI playback?

Originally posted by oneirotekt Yeah, the MP3 conversion is only something I do if I have to record from in-game or the resource won't play back appropriately in Winamp... Ok, that sounds good. Just so long it's not like the "It's a Skull" MOD that was converted to MP3. Increased the filesize and …

Re: Indiana Jones and the Infernal Machine under XP

Originally posted by Prefect47 The crash comes when you pick up an object and/or bring up the "inventory". Apparently you have plenty of company: http://www.neoseeker.com/forums/index.php?function=view_thread&threadid=112487 The only work-around so far has been to quicksave, quit, restart, then …

Re: Gabriel Knight 3 in XP

Originally posted by DosFreak ...why installing different drivers works with some games, some function not being called perhaps?....) Well it would be nice to know what version the drivers were before he changed them. Was he going from the default XP drivers for GeForce up to v30.82? ...or down …

Re: UnInstall problem

Originally posted by sventamyra ... DirectX 8.1 Well, then it's not DirectX. Since CuBase is a Windows title it should use Windows default sound device. You might check your "Control Panel" under "Sounds and Audio Devices". You should check to see if your default sound device has been changed to " …

Re: LucasArts ADL / LAA MIDI playback?

Originally posted by oneirotekt Okay, here's the deal... I'm a freak for game soundtracks and my goal is to have all the great ones recorded or ripped and encoded to super high-quality MP3... I understand the interest in these, but I don't get the conversion to MP3. It's lossy and usually huge …

Re: Death Rally & Solar Winds

Originally posted by Snover ?? That doesn't make any sense... I've seen numerous corrupted desktop display from DOS titles like this, but it's the first I've heard of on an NT-based OS. In any case, if NOLFB isn't absolutely necessary, it shouldn't be used.

Re: BASS Sound Problems

in DOS
Originally posted by Mok Actually, I prefer assembly language to C. I amfraid I have to agree with Snover on this one. That's nuts. All that labor for even the simplest of tasks. Sub-routines or the like I could understand... In the past I even wrote 1 or 2 adventure games in pure assembler ( …

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