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Re: "Expensive" 486 system?? (Gameable)

So an original Pentium-based system was more expensive, but DX4 had better gaming performance because of a higher frequency and probably was the top choice for home users. In my experience, the 486DX4 has always been a niche product. Reason is that it was late to the party (introduced after the …

Re: Cirrus Logic-GD5424 VLB vs Tseng 4000AX

badmojo wrote: CL cards on the other hand seem to be consistently very good and very compatible - some have better image quality than others because of the implementation. Yea, getting brand name cards may help. I have a Diamond Speedstar Pro VLB, which seems to have reasonable image quality.

Re: OPL2LPT

Since the Digispeech Port*Able Sound Plus is based on an ESS chip, which, if I'm not mistaken, emulates a soundblaster in hardware, couldn't you just treat it like a soundblaster but instead of using the standard port 220, you use the port for LPT instead? I'm sure its not that simple, I just don't …

Re: Keen 4-5-6 choppy scrolling on EGA card

English isn't my first language and I'm probably not old or obsessed enough to know what "A2286/8" or "Q700" mean. An A2000 is a Commodore Amiga 2000. An A2286/8 is a bridgeboard for the Amiga 2000, which contains a 286 CPU at 8 MHz for PC compatibility. The Q700 is an Apple MacIntosh Quadra 700 I …

Re: 68K remakes demand LOT's of Horsepower, but what causes this?

in Windows
You just should keep in mind that they worked 100% OK on a 7Mhz 68K! and now you need 1.000 times faster machine to get them work stutterfree again. :( The magic of the Amiga was in the chipset, not the CPU. Most effects used in such demos are done with the copper and blitter. A PC doesn't have …

Re: TMU & Pipeline Clarification

This should enable eight full texture blends at 60 FPS. Is this reasoning valid? Well, not entirely. The GeForce256 can still perform two textures in a single pass, if I'm not mistaken. It just has less TMUs. So the second texture read can still be done in just 4 extra bytes. But you will get …

Re: TMU & Pipeline Clarification

I was under the impression that the Geforce's Quadpipe allowed it to work with multiple adjacent pixels in parallel Yes, quadpipe literally means 4 (pixel) pipelines. Also, why only two textures per pass on a Geforce when it is supposedly a four pipeline chip, like NVIDIA's trademark implies? You …

Re: TMU & Pipeline Clarification

Yes, but does this then simply waste the resources whether one has one or two TMUs per pipeline? Yes, but if you only want one texture, then what else were you going to do with that TMU? :) Anyway, in the real world it is far more complicated... Different generations of hardware use TMUs …

Re: TMU & Pipeline Clarification

Multitexturing using three textures when you have something capable of four. That's simple: NOP :) You can use however many textures you like, up to the maximum the hardware allows (if anything, that's required for backward compatibility with single-textured software). So if you have more TMUs than …

Re: OPL2LPT

But DSS means "Digisound only", OPL2LPT means FM-Music and no Digisound, two complete different things, or am I wrong here? Yes... however... There is a trick to make OPL2 play digital samples as well. Some games use this (I believe Supaplex is one). In theory you could create a TSR that simulates …

Re: OPL2LPT

Simply redirecting Port will not work ? Status Lines are used for WR and other Stuff ? So the TSR does more then just redirection of port access. The OPL2 chip has two ports: 388h is the index port 389h is the data port Any register write is done by first writing the index of the register to 388h, …

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