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Re: Modern PC vs PS4, Xbox..

in Milliways
It looks like Wolf 2 is another new game that benefits a lot from >4GB video RAM. Look at the 1060 and RX 470/480. Also, it runs on ID Tech 6, so I assume its Vulkan-path has AMD-specific optimizations like DOOM 2016 has, making it invalid as an apples-to-apples comparison. Which brings me back to …

Re: Modern PC vs PS4, Xbox..

in Milliways
The game code path for pipelined graphics/compute and async graphics/compute is totally different. Obviously you think it's a brilliant idea to run arbitrary code on arbitrary hardware like it is the 90's. Apparently you don't understand one thing of what I'm saying. The fact that all software so …

Re: SBVGM (DOS) VGM Player

Hi Scali! SBVGM uses that method to detect if a Game Blaster is present, but that method doesn't seem to work for Sound Blasters with the C/MS chips present. Ah, perhaps that is a shortcoming in the SB design then. By the way, are those Game Blaster clones easy to come by pre-assembled? Not as far …

Re: SBVGM (DOS) VGM Player

It's not possible to detect the C/MS chips on the Sound Blaster series Actually, I believe it is. This thread describes building a replica of the Game Blaster: http://www.vcfed.org/forum/showthread.php?47363-Creative-Music-System-(CMS)-Game-Blaster-compatible-replica One thing that is mentioned is …

Re: Modern PC vs PS4, Xbox..

in Milliways
Can anyone explain dexvx what confirmation bias is? Even after I tried to explain it, he doesn't seem to understand: https://en.wikipedia.org/wiki/Confirmation_bias Also... I can change SM allocations on the fly, yes. But how the fvk am I supposed to know ahead of time what I'm going to change it to …

Re: Modern PC vs PS4, Xbox..

in Milliways
Confirmation bias that is confirmed by real world application results. Sure. Yes. You see... the bias is not in the results, it is in how they are being interpreted. Your interpretation being that NV has "software" or "pseudo-hardware" implementations of async compute as opposed to "true compute" …

Re: Modern PC vs PS4, Xbox..

in Milliways
But with things like c and API, you really don't need to know what the hardware can do, just its limits. OR that's how I look at it. You would though, if you want to make informed statements about async compute and scheduling, since that happens at the instruction level. As I say in my blogs, async …

Re: Modern PC vs PS4, Xbox..

in Milliways
You do not believe in mathematical theories such as the average, geometric mean, median, etc? GTX 1080 is, on average, about 5-10% faster in 3D games than the Vega 64. Are all the singular datapoints (games) where the GTX 1080 is faster just cherry-picked and therefore be discarded? Or are you …

Re: Modern PC vs PS4, Xbox..

in Milliways
Yes, a link would be nice, not everyone knows you well enough to even know you have a blog. Looking at my signature might give that away... This is what you get by searching for DX12: https://scalibq.wordpress.com/?s=DX12 This may be a good starting point: https://scalibq.wordpress.com/2016/08/10/ …

Re: Modern PC vs PS4, Xbox..

in Milliways
I'll take it you don't have any proof to back up your words just like I don't have any proof to back up what I just posted? Did you even go to my blog to read the articles? Or do I have to specifically link them for you? After reading that, if anything is still unclear, would you mind asking …

Re: Modern PC vs PS4, Xbox..

in Milliways
But do you have proof to back your works up? Some random blog is not proof. Not everyone posting on the internet is an expert you know. There are explanations that anyone with some common sense should be able to understand, combined with links to relevant documentation from MS, AMD, Intel, NV and …

Re: Modern PC vs PS4, Xbox..

in Milliways
Jade Falcon wrote: Hay Scali, post some poof to back up your words. There are a lot of articles from semi to very credible sources out there to back up what dexvx is saying but I'm nit seeing much out there to back up your words. I've already covered it on my blog long ago.

Re: Modern PC vs PS4, Xbox..

in Milliways
End result is all that matters. Thing is, there is no single end result. Performance is all over the place. Which is why I said: it depends on how you cherry-pick. I'm not a graphics engineer, I work on other parts of the system. Then don't talk about things you don't know about. But various linux …

Re: Modern PC vs PS4, Xbox..

in Milliways
Aside from workstation and compute performance (which has little to do with the use case of a PS4/Xbox vs Modern PC), how else would one characterize #2? Develop your own tests and make sure no driver developer ever gets their hands on them so they can't 'optimize' their drivers for your software …

Re: Modern PC vs PS4, Xbox..

in Milliways
Depends on what you're interested in. Is it: 1) The performance of video cards (and their drivers) in actual games 2) The performance and capabilities of the actual hardware (and their drivers) Aren't 99.9% of people interested in #1? Your inability to concede a point makes for exasperating reading …

Re: Modern PC vs PS4, Xbox..

in Milliways
It all depends on how you want to cherry-pick. Picking AAA graphics intensive PC gaming titles as they come in? The next big ones will be Destiny 2 and SW: BattleFront II. Do you disagree with this? Depends on what you're interested in. Is it: 1) The performance of video cards (and their drivers) …

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