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Re: 68K remakes demand LOT's of Horsepower, but what causes this?

in Windows
You just should keep in mind that they worked 100% OK on a 7Mhz 68K! and now you need 1.000 times faster machine to get them work stutterfree again. :( The magic of the Amiga was in the chipset, not the CPU. Most effects used in such demos are done with the copper and blitter. A PC doesn't have …

Re: TMU & Pipeline Clarification

This should enable eight full texture blends at 60 FPS. Is this reasoning valid? Well, not entirely. The GeForce256 can still perform two textures in a single pass, if I'm not mistaken. It just has less TMUs. So the second texture read can still be done in just 4 extra bytes. But you will get …

Re: TMU & Pipeline Clarification

I was under the impression that the Geforce's Quadpipe allowed it to work with multiple adjacent pixels in parallel Yes, quadpipe literally means 4 (pixel) pipelines. Also, why only two textures per pass on a Geforce when it is supposedly a four pipeline chip, like NVIDIA's trademark implies? You …

Re: TMU & Pipeline Clarification

Yes, but does this then simply waste the resources whether one has one or two TMUs per pipeline? Yes, but if you only want one texture, then what else were you going to do with that TMU? :) Anyway, in the real world it is far more complicated... Different generations of hardware use TMUs …

Re: TMU & Pipeline Clarification

Multitexturing using three textures when you have something capable of four. That's simple: NOP :) You can use however many textures you like, up to the maximum the hardware allows (if anything, that's required for backward compatibility with single-textured software). So if you have more TMUs than …

Re: OPL2LPT

But DSS means "Digisound only", OPL2LPT means FM-Music and no Digisound, two complete different things, or am I wrong here? Yes... however... There is a trick to make OPL2 play digital samples as well. Some games use this (I believe Supaplex is one). In theory you could create a TSR that simulates …

Re: OPL2LPT

Simply redirecting Port will not work ? Status Lines are used for WR and other Stuff ? So the TSR does more then just redirection of port access. The OPL2 chip has two ports: 388h is the index port 389h is the data port Any register write is done by first writing the index of the register to 388h, …

Re: QBasic games.

BeginnerGuy wrote: I feel like everybody had this game (including me). I think it was included with qbasic disks. Well, QBasic is the stripped version of Quick Basic that came with DOS. So everyone who had DOS 5.0 or later, had QBasic, and therefore gorilla.bas Earlier versions of DOS had GW-BASIC, …

Re: OPL2LPT

matze79 wrote: btw. where the hell can i purchase OPL2 IC's ? https://www.utsource.net/itm/p/816077.html https://www.utsource.net/itm/p/1714079.html (the DAC you need, YM3812 only outputs digital audio)

Re: HX DOS extender?

in DOS
What you propose is more like "get the sound card emulation code from DOSBox and run it natively in DOS". That's also theoretically doable. It might be worth looking into SoftMPU: http://bjt42.github.io/softmpu/ SoftMPU basically took the Roland MPU-401 emulation from DOSBox and uses v86 mode under …

Re: Vintage amps: my experience so far

in Milliways
Tubes behave in a far more benign fashion when driven to the limit where transistors (especially BJTs) respond with clipping and extraneous high frequency harmonics. The distortion happens to be more useful for you guitar people. Of course, amplifier design can have a strong influence on the sound …

Re: Vintage amps: my experience so far

in Milliways
For guitarists at least, the beauty of tubes is that they distort. The more they distort, the better. It not only gives a particular sound, but it also gives a particular feel to the guitar. As tubes distort, they also compress the signal, which means the guitar effectively becomes more responsive …

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