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Re: 486 DX-33 question

TDP isn't really important, since you need to keep die size and transistor count in mind. It still get's very hot and heat must be dissipated. Otherwise, hot spots may emerge which can kill the CPU. 4.5W is like a tiny light bulb, like the ones you use in a bicycle. Really, it's no big deal, …

Re: 486 DX-33 question

Technically any 486 CPU bellow 50Mhz. does not require a heatsink. But heat is a big enemy of electronics so it would be nice to have some cooling. You should see things in the proper perspective though... A 33 MHz 486 has a TDP of 4.5W: http://www.thinkwiki.org/wiki/Intel_486 4.5W isn't exactly …

Re: OPL2LPT

Thanks for the explanation! :) So I assume it's not possible to write a software-based TSR that uses polling method to monitor a given i/o port and then sends a copy of that data to another location ? Not without patching the software. However, for the Tandy sound card we had a similar issue: …

Re: Are GeForce 256 DDR cards that rare?

Ill do it if someone zips up DXCapsViewer and sends it to me. I couldn't find the program when I went to do this last time. It used to be included with the DirectX SDK, these days it's integrated with the Windows SDK. I've zipped up the last DX SDK and the latest versions here (not sure if the …

Re: 486 DX-33 question

Yes, if you have a regular case with a PSU with a fan, there should be enough airflow for a 486DX-33. These were some of the last CPUs to not require any heatsink or fan. I don't think there is a way to monitor CPU temperature with software. This requires a temperature sensor in the socket, which …

Re: Are GeForce 256 DDR cards that rare?

silikone wrote: If the 256 does fully support this, why was shading only advertized as a feature on the Geforce 2? Well, what I would like is if someone would run DXCapsViewer on a GeForce256, dump all its caps to file and upload it, so we can make 100% sure that it supports all these features.

Re: Modern PC vs PS4, Xbox..

in Milliways
It looks like Wolf 2 is another new game that benefits a lot from >4GB video RAM. Look at the 1060 and RX 470/480. Also, it runs on ID Tech 6, so I assume its Vulkan-path has AMD-specific optimizations like DOOM 2016 has, making it invalid as an apples-to-apples comparison. Which brings me back to …

Re: Modern PC vs PS4, Xbox..

in Milliways
The game code path for pipelined graphics/compute and async graphics/compute is totally different. Obviously you think it's a brilliant idea to run arbitrary code on arbitrary hardware like it is the 90's. Apparently you don't understand one thing of what I'm saying. The fact that all software so …

Re: SBVGM (DOS) VGM Player

Hi Scali! SBVGM uses that method to detect if a Game Blaster is present, but that method doesn't seem to work for Sound Blasters with the C/MS chips present. Ah, perhaps that is a shortcoming in the SB design then. By the way, are those Game Blaster clones easy to come by pre-assembled? Not as far …

Re: SBVGM (DOS) VGM Player

It's not possible to detect the C/MS chips on the Sound Blaster series Actually, I believe it is. This thread describes building a replica of the Game Blaster: http://www.vcfed.org/forum/showthread.php?47363-Creative-Music-System-(CMS)-Game-Blaster-compatible-replica One thing that is mentioned is …

Re: Modern PC vs PS4, Xbox..

in Milliways
Can anyone explain dexvx what confirmation bias is? Even after I tried to explain it, he doesn't seem to understand: https://en.wikipedia.org/wiki/Confirmation_bias Also... I can change SM allocations on the fly, yes. But how the fvk am I supposed to know ahead of time what I'm going to change it to …

Re: Modern PC vs PS4, Xbox..

in Milliways
Confirmation bias that is confirmed by real world application results. Sure. Yes. You see... the bias is not in the results, it is in how they are being interpreted. Your interpretation being that NV has "software" or "pseudo-hardware" implementations of async compute as opposed to "true compute" …

Re: Modern PC vs PS4, Xbox..

in Milliways
But with things like c and API, you really don't need to know what the hardware can do, just its limits. OR that's how I look at it. You would though, if you want to make informed statements about async compute and scheduling, since that happens at the instruction level. As I say in my blogs, async …

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