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Re: Modern PC vs PS4, Xbox..

in Milliways
You do not believe in mathematical theories such as the average, geometric mean, median, etc? GTX 1080 is, on average, about 5-10% faster in 3D games than the Vega 64. Are all the singular datapoints (games) where the GTX 1080 is faster just cherry-picked and therefore be discarded? Or are you …

Re: Modern PC vs PS4, Xbox..

in Milliways
Yes, a link would be nice, not everyone knows you well enough to even know you have a blog. Looking at my signature might give that away... This is what you get by searching for DX12: https://scalibq.wordpress.com/?s=DX12 This may be a good starting point: https://scalibq.wordpress.com/2016/08/10/ …

Re: Modern PC vs PS4, Xbox..

in Milliways
I'll take it you don't have any proof to back up your words just like I don't have any proof to back up what I just posted? Did you even go to my blog to read the articles? Or do I have to specifically link them for you? After reading that, if anything is still unclear, would you mind asking …

Re: Modern PC vs PS4, Xbox..

in Milliways
But do you have proof to back your works up? Some random blog is not proof. Not everyone posting on the internet is an expert you know. There are explanations that anyone with some common sense should be able to understand, combined with links to relevant documentation from MS, AMD, Intel, NV and …

Re: Modern PC vs PS4, Xbox..

in Milliways
Jade Falcon wrote: Hay Scali, post some poof to back up your words. There are a lot of articles from semi to very credible sources out there to back up what dexvx is saying but I'm nit seeing much out there to back up your words. I've already covered it on my blog long ago.

Re: Modern PC vs PS4, Xbox..

in Milliways
End result is all that matters. Thing is, there is no single end result. Performance is all over the place. Which is why I said: it depends on how you cherry-pick. I'm not a graphics engineer, I work on other parts of the system. Then don't talk about things you don't know about. But various linux …

Re: Modern PC vs PS4, Xbox..

in Milliways
Aside from workstation and compute performance (which has little to do with the use case of a PS4/Xbox vs Modern PC), how else would one characterize #2? Develop your own tests and make sure no driver developer ever gets their hands on them so they can't 'optimize' their drivers for your software …

Re: Modern PC vs PS4, Xbox..

in Milliways
Depends on what you're interested in. Is it: 1) The performance of video cards (and their drivers) in actual games 2) The performance and capabilities of the actual hardware (and their drivers) Aren't 99.9% of people interested in #1? Your inability to concede a point makes for exasperating reading …

Re: Modern PC vs PS4, Xbox..

in Milliways
It all depends on how you want to cherry-pick. Picking AAA graphics intensive PC gaming titles as they come in? The next big ones will be Destiny 2 and SW: BattleFront II. Do you disagree with this? Depends on what you're interested in. Is it: 1) The performance of video cards (and their drivers) …

Re: Why 7Z not RAR or ZIP?

in Milliways
Cyberdyne wrote: Dude, there were many formats, but come on, at least i am A DOS person, so RAR32(3.9) or RAR16(2.50), ARJ, ZIP, ZOO, ACE .... for me thank you 😀 You forgot LHA 😀

Re: SBVGM (DOS) VGM Player

How would you do volume changes as register writes if the PCM data itself is written as a volume change on channel 0? Ah yes, you're right... I forgot that in the case of the SN76489, the samples ARE the volume. Yes, you'd need a translation table in between, which is not there. One way to support …

Re: SBVGM (DOS) VGM Player

Well, that's my point... you can't capture such VGMs directly from an emulator. Not that it would matter much in this case, since there are only 4 games that I know of, which are the aforementioned ones. I'm pretty sure the player does support volume changes though. Not sure if they're actually used …

Re: SBVGM (DOS) VGM Player

Implementing stream commands would complete the VGM format implementation and is the more elegant solution, elegant as in being entirely software-based. :) But can you reliably capture VGMs that way? I mean, Rob Hubbard's music system is basically a single-channel mod player, and it uses all sorts …

Re: SBVGM (DOS) VGM Player

It seems that SBVGM does not yet support VGM stream commands. They can be very useful for some songs; I have attached one of them. It's the title screen music from the 1989 Electronic Arts game "688 Attack Sub", played on the Tandy 1000. The game plays PCM samples by manipulating the volume …

Re: Modern PC vs PS4, Xbox..

in Milliways
Not sure what 'clobbers' means in your world, but the RX480 is slower than a 970 in various cases: https://www.anandtech.com/show/10446/the-amd-radeon-rx-480-preview/4 And a 970 is a few years old. Look at how much faster the 1070 is in that review, for example. And that's basically the replacement …

Re: Modern PC vs PS4, Xbox..

in Milliways
XBox One X is basically a fatter Polaris (40 CU@1175Mhz vs 32 CU@1120MHz of the RX 480/580). I was talking about the regular XB1 and PS4 there though. Seeing that a RX480 already clobbers a GTX 970 Not sure what 'clobbers' means in your world, but the RX480 is slower than a 970 in various cases: …

Re: Modern PC vs PS4, Xbox..

in Milliways
That is only half of the truth. The level of programming that PS4 and Xbox One developer do makes the GPU and CPU perform much better (considerably so) than if the same pieces of HW were say put in a Dell and you would run a normal DX12 game. Yes, but firstly, programming environments of consoles …

Re: Modern PC vs PS4, Xbox..

in Milliways
Did the PC already surpassed as usual the modern consoles (also considering the newer more powerful console versions PS4 Pro...) These consoles were never at the level of the more high-end gaming PCs to begin with (even single-GPU ones), so there was no need to 'surpass' them. Their CPU is two low- …

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