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Re: What happened to software rendering?

in Windows
keropi wrote: I am pretty sure this Q demo also uses the Motorola 56001 DSP chip that is present in all Falcons, this is not just optimized 030 code . Still a great job though Yup... without the DSP, you'd need a bit more oomph. With an 060 at ~60 MHz you can do stuff like this: https://youtu.be/ …

Re: What happened to software rendering?

in Windows
GPU and CPU rendering is pretty much mutually exclusive. That is, the only logical point where you can make a division is with vertex processing. It is (or was rather) somewhat doable to let the CPU do vertex processing, and then push the data to the GPU for the actual triangle rasterization and per …

Re: I've an idea: Let's get some game development going

in Milliways
Just a little point about music : I would suggest SB1.0 compatibility (OPL2/AdLib) instead of OPL3 because many clone cards don't sound as well for SB16 support as they did for SB1.0. In my knowledge SB1.0 compatibility is omnipresent, while OPL3 is less prevalent. OPL3 was introduced with Sound …

Re: Hercules' 3D Prophet 4500 DirectX Version?

in Windows
But how's dithering helpful if the game uses 16-bit only resources? If they are 32-bit but the game sets the render output to 16-bit mode, isn't it better to just use some wrapper to force 32-bit output? 16-bit doesn't have enough precision for doing actual alphablending. Therefore 16-bit renderers …

Re: I've an idea: Let's get some game development going

in Milliways
From what I know, OpenWatcom is the way to go for protected mode. For pure real-mode, maybe a 'classic' borland compiler with performance-sensitive bits converted to assmebler as you go. During development of 8088 MPH I switched from Turbo C++ 3.1 to OpenWatcom 1.9, because I found it to be nicer …

Re: Hercules' 3D Prophet 4500 DirectX Version?

in Windows
Note that the software T&L wasn't implemented until a 2003+ driver. It was popular to have 3danalyze running with some games to start with the card at all (like bf1942 / nolf2). Much of the T&L compromise was marketed with the then unique tiled rendering, hidden surface removal, overdraw mitigation …

Re: Hercules' 3D Prophet 4500 DirectX Version?

in Windows
From Wikipedia: "Basically it is a 'false DirectX 7' card that supports just DirectX 6 features." It has software implementation of T&L. I think that is somewhat of a misnomer. Hardware T&L is only one of the features introduced in DX7. The Kyro II supports various things only supported in DX7 (or …

Re: IBM PC AT BIOS hangs on UniPCemu's 286 emulation?

in PC Emulation
Because the IBM AT has a 8042 controller, which connects to a PS/2 Keyboard (and Mouse on the second port)? PS/2 keyboards and mice weren't even invented until years later. The AT is from 1984, PS/2 is from 1987. The AT didn't have a mouse port. Back then people still used serial mice, if they used …

Re: IBM PC AT BIOS hangs on UniPCemu's 286 emulation?

in PC Emulation
0xAA(The self test passed result) is in AL instead of BL? It should be in BL. As you can see, it calls KBD_RESET. This reads from the keyboard, and copies AL to BL before it returns. So the last byte read by KBD_RESET should be in BL at that point. That is of course assuming that CX was not zero …

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