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Re: Full-screen mode

I think we have to distinguish between aspect ratio and effective resolution here. That is, you can reprogram CGA/EGA/VGA/Hercules in a number of ways, some of which include merely changing the visible window. The aspect ratio is not dictated by the visible window, but rather by the actual scanline …

Re: Full-screen mode

Flashback was originally an Amiga game, which runs in a PAL resolution of 320x256, so a different aspect ratio than what you'd have on PC. So it always looked a bit 'stretched' vertically on PC.

Re: GTX 970 "3.5GB Edition" $30 refund in the USA

in Milliways
I'm still waiting for the 3.5GB issue to really surface in a game. Yeah you can test for it with CUDA or whatever, but in games the card has always been a great value for its performance level. Even Tech Report's fancy frame time charts always look good. Indeed, I bought my GTX970 after the 3.5 GB …

Re: Full-screen mode

Should be easy enough to find games in 320x200 or Hercules 720x350. Most early DOS games will support CGA, EGA, VGA and Hercules. Prince of Persia for example. For 320x240 you could check out Mode X games, I think DOOM uses the 320x240 mode. Else try Quake, it supports various modes. Then you need …

Re: GTX 970 "3.5GB Edition" $30 refund in the USA

in Milliways
They lied about the available ROPs, too. From what I understood, the number of ROPs came from the reviewer's guide, where the specs were accidentally copy-pasted from the 980, without being adjusted in the right places. NVidia does not specify this kind of information in the specs on its websites, …

Re: is emm386 essential for loading dos into upper memory?

in DOS
emm386 is just a "driver" and enables UMB and EMS. I'd like to clarify this... EMM386 is not 'just' a driver. It switches the CPU to v86 mode (requiring a 386) and then emulates an EMS card by remapping physical memory to an EMS 'window' in a very similar way that a real EMS card would do. It is …

Re: GTX 970 "3.5GB Edition" $30 refund in the USA

in Milliways
The funny thing is that they used to be fine with "odd" numbers (i.e., anything not an integer in GB e.g. 768MB 8800GTX, 896MB 260/275 and 1792MB 295, 1280MB 470/570 and 2560MB version, 1536MB 480/580). So showing/advertising just "3584MB" would have been perfectly alright. But there actually is 4 …

Re: Full-screen mode

Could you name several such ill-fitting graphical modes with corresponding games that I might test them? Wouldn't know any games offhand... but well... your regular CGA/EGA/VGA lowres is 320x200, then various Mode X games are 320x240, Hercules is 720x350, EGA hires is 640x350... So that shows what …

Re: is emm386 essential for loading dos into upper memory?

in DOS
You can disable EMS memory if some game isn't compatible with it. There isn't a lot of software that takes advantage of EMS. I would suggest not using any EMS unless an application needs it. Most software uses XMS. And yes, there is software that needs a lot of memory and isn't compatible with …

Re: Full-screen mode

You mean non-square pixels? I plan to approximate them by representing each pixel on the display as an m-by-n rectangle, where m and n are small natural numbers. I don't think that's going to work very well, if you use the same m and n for all pixels on screen. The amount of 'non-squareness' of …

Re: Full-screen mode

In other words, openglnb is not pixel-perfect at non-integer scales Well, it's pretty much a given that if you don't scale with integers, you can't have pixel-perfect stretching, that's by definition :) But I suppose you mean to say you want to have a 'nearest integer fit'. How do you intend to …

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