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Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
That's only for DirectSound interface (Thief DS and Deus Ex Invisible War use a very particular configuration where the OpenAL interface is already internally wrapped to DirectSound). Unreal 2 only offers EAX through OpenAL, it's why is a good benchmark for OpenAL+EAX (UT 2004 can do EAX through …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
As expected not working (audio dropping with incendiary shotgun ammos) in Unreal 2 where EFXEAX is working (no audio dropping) X-Fi Titanium with Unreal 2 forced in "native" OpenAL mode (bypassing the "System Driver" aka DirectSound wrapping -> UseDefaultDriver=False).

Re: The Wrapper Collection Project

in PC Emulation
DSOAL restores EAX through a virtual OpenAL device (OpenAL Soft) when the game uses a DirectSound(3D) interface (99% of EAX-era games) EAXEFX restores EAX through a virtual OpenAL device (OpenAL Soft) when the game uses an OpenAL interface (es: Unreal 2 and very few other games not having the eax. …

Re: dgVoodoo 2.7.x and related WIP versions

FulValBot wrote on 2021-05-02, 08:20: Try to edit that .ini file Why? The lastest version solved the lag, it was a MASSIVE lag IN THE MENU, not the one you point and every Unreal player knows well since ages 😁 It's related to how the new limiter works. Now it's pretty solved.

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