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Re: dgVoodoo 2 for DirectX 11

ed_barber, good catch! Also see the (NO) shadows on the floor comparing to projector shadows! dgVoodoo2 + Projector mode: https://s9.postimg.org/7iv32ub1n/SC_PS.png dgVoodoo2 + Shadow Buffer: https://s9.postimg.org/as9i9az57/SC_SB_Fixed.png Shadow Buffer (no fix): https://s9.postimg.org/ru2cbee0b/SC …

Re: dgVoodoo 2 for DirectX 11

http://www.alphr.com/gt-72-2qe-dominator-pro/1000133/msi-gt72-dominator-pro-review In one slightly curious turn, MSI has taken the decision not to employ Nvidia’s Optimus graphics-switching technology – on the rare occasion you do want to use the CPU’s integrated graphics (frankly, we can’t think of …

Re: dgVoodoo 2 for DirectX 11

Geforce,Radeon,dgVoodoo 3D Accel Presets w/ 64mb: Works! Geforce Preset w/ 128mb or 256mb: loads the intros then tries to precache and dies with the Virtual memory error. Tried entering 512 and 1024mb into the box and same results. Radeon Preset (128/256mb): Can't find file for package 'Galaxy' …

Re: dgVoodoo 2 for DirectX 11

XCOM: Enforcer runs fine with dgVoodoo2 2.53 when using the software renderer as well as using the 3dfx Glide renderer with Glide 2x. However, when running in D3D mode, I get the following message: --------------------------- Critical Error --------------------------- Ran out of virtual memory. To …

Re: dgVoodoo 2 for DirectX 11

Little problem with some textures (similar to shadowmap Z-fighting? So game/engine dependent?), see the wall russian text(ure :D): *No dgVoodoo2: https://s15.postimg.org/eys1tmukn/splintercell_2016_09_12_11_04_07_534.png *dgVoodoo2 (walking the texture reappears): https://s15.postimg.org/v8i7wj58n/ …

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