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Re: [Quadraphonic] Too bad these two never met.....

in Milliways
Aureal supported Dolby digital 5.1 encoding through their S/PDIF output, but it was disabled in later driver versions due to a licensing issue, same with their A3DAPI -> Dolby 5.1 encoding. I haven't bothered to look into the prior drivers to locate which version had it enabled, most likely pre …

Re: Aureal Vortex2 Project

Yeah sorry about the lack of timely updates. This College semester just wrapped up and I'm getting ready to move, so for now it's on hold until I can get everything set back Reversed most the windows driver code and referenced the ALSA drivers for any unknown tidbits. Progress is being made, albiet …

Re: Yamaha YMF7x4 Guide

Aureal Vortex2 cards support more than 16 DS3D channels, they can handle 80 DS3D The principle limit is 76, but practically this is limited by drivers. In the beginning, when most review were done, the drivers allowed only 16 hardware DS3D streams. Later 2048 driver, according to ZD Audio Winbench …

Re: Yamaha YMF7x4 Guide

Nice guide, lot's of good info there. Just one correction I see, the Aureal Vortex2 cards support more than 16 DS3D channels, they can handle 80 DS3D/96 DS sources with the Aureal drivers. The 16 stated in most reviews were confusing the 16 channels in the A3D audio block as the entire cards limit. …

Re: Nvidia VrWorks Audio

in Milliways
Supposedly they have that also with their wWise plugin. I've gotten most my information from articles like this one . If I can't check it out myself I cannot say for certain what it is and how it's used. From what I've read in the archives Sensaura was also considered middleware, and A3D as an API …

Re: Nvidia VrWorks Audio

in Milliways
It is middleware in that it's the API which you include with your projects and make function calls to in order to setup the audio pipelines. It's up to the designers to make use of those features and implement the audio chain in their code. Sensaura and A3D needed a bit of coding work to be used …

Re: Nvidia VrWorks Audio

in Milliways
TrueAudio is Middleware, but since they leave it to the game designers to implement the good audio features, we've all seen the resulting history of this. Minimal effort put into audio time and time again. Last I checked you needed to use the TrueAudio plugin in wWise to implement it. I would take a …

Re: Nvidia VrWorks Audio

in Milliways
It's comments like this that Jerry Mahabub was after getting people to parrot for him. BRTF is just measured ITD values, it does NOT replace the HRTF model as he would like people to believe. He's just a snake oil salesman trying to "revolutionize" the industry as he has stated multiple times in PR …

Nvidia VrWorks Audio

in Milliways
VrAudio Works Demo Since the announcement of VRWorks Audio the other day, I've been really excited waiting to hear a demo of it in action. Full Aureal WaveTracing has finally returned! and backed by Nvidia yay!!! I'm still resurrecting the Aureal cards regardless, most likely VrWorks will require …

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