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Re: dgVoodoo 2.7.x and related WIP versions

Hi dege .... there is an issue with the light rendering in SCPT in one place as far as i know it is rendering fine with an old version only (d3d8_0_05) I tried many version of djvoodoo2 but no luck if it is possible to be fixed that will be great and the bloom is not broken in the old version …

Re: dgVoodoo 2.7.x and related WIP versions

Ah, I forgot that you force the resolution because of the heat haze... I bet heat haze is there even with large app resolution but it's just very small, rendered in the same size as in 640x480. So, yes, your best option is to play the game in forced resolution in areas with heat haze and ignore the …

Re: dgVoodoo 2.7.x and related WIP versions

Try it with unforced resolution at 4K set from the game. Unfortunately some post-process effects proved to be incompatible with resolution forcing, in other games too. Tried it. Without resolution forcing in game heat haze is not visible/effect is minimum and the aura/ bloom flickers with camera …

Re: dgVoodoo 2.7.x and related WIP versions

@Daniel: Is resolution forced through dgVoodoo? Btw, refresh rate at 4k isn't 59.9 Hz or sg like that and that's why dgVoodoo displays it as 59Hz? Yes, forced resolution to 4K. About refresh rate, i dont know. Nvidia control panel shows 60 fps and it's beeing set. I thought it's better to show you …

Re: dgVoodoo 2.7.x and related WIP versions

Hi Dege, long time no see. So i've been testing the latest version released(not wip) with SC2PT and i have some good news. With this version i can see the heat haze near fire objects(forced resolution to 4k, 4800 Ti preset) but it seems the halo/bloom on some objects is broken.Pixelated and shifted …

Re: dgVoodoo Splinter Cell Games

Great news ! Does this guy have the time to look into other Splinter Cell related issues? There are a couple i described in my posts. Looked in git, not sure i see this user doing patches for games. :) Do you have a link with his git page.? I bookmarked this page where he posted some SC stuff. I …

Re: dgVoodoo Splinter Cell Games

@Lowenz and @Daniel_u I got good news guys. Some months ago, when dgvoodoo was only predx9 games only, I asked dege if he could fix transparent ice in DA. Seems like it's fixed now: "Find and replace these bytes in D3DDrv.dll: 8A 86 5D 5D 00 00 83 C4 10 → 30 C0 90 90 90 90 83 C4 10 Set FSAADegree=2 …

Re: Hitman Contracts Missing Waterfall Effect

The raindrop effect is achieved by texture coord transformation. The D3D renderer disables the transformation for the time the raindrops are being rendered. I don't know why. The guy on the forum you linked wrote that it only worked for him on a GF MX440. My tip is that, similarly to the buggy impl …

Re: dgVoodoo Splinter Cell Games

HI GUYS i have strange bug ,... The guards Bodies looks not right from far a way or through the sniper ... i do not know if any one has seen it before thank you here is a screen shoot https://imgur.com/a/orhhp Yes, i know. But it's not the wrapper. Its the game engine. I tried some commands some …

Re: dgVoodoo Splinter Cell Games

Hi guys ... i really love this game so i tried something that gave some good results I replaced the ( ETexRenderer.utx) from SC1 with the one from SCPT ... i got stronger light and smoother shadows like the xbox original ... here is Comparison photo https://imgur.com/a/WtyLeA2 i tried to replace …

Re: WIP versions

GTA 4 seems to load and play just fine with d3d9 x64 dll. But dgvodoo logo is not visible and MSAA and resolution forcing options seems not to have any effect or any other setting actually.

Re: WIP versions

Dege wrote: I realized that there is no D3D9 without sm2.0, so I decided to implement it. 😀 Next SM3.0 : One small step for you, a big feature to us. 😀 3dmark 2003 now runs all game tests. I've seen some big FPS drops randomly.

Re: WIP versions

New WIP: ========================= WIP52: ========================= - 3DMark 03 : Test 'Mother Nature' is not available, I guess it needs higher shader versions than 1.x, bu otherwise ok . Something is wrong with the Non-debug version of d3d9.dll in 3dmark 03. It says "Initialization failed" upon …

Re: WIP versions

I found fundamental bugs in D3D9. Don't test anything new with WIP51, those bugs affects many aspect of the rendering. But, I already fixed a lot of things and working on a new version to come up with. Any news Dege about the issues of FC? (I hope now you see them! :D ) Yes, the ground texture now …

Re: dgVoodoo 2 for DirectX 11

lowenz wrote: Far Cry 1 problem has been solved with this -> https://github.com/CookiePLMonster/SilentPatc … FarCry/releases but we can test dege's dll too! Cool. Thanks. This ,the widescreen patch from AG 13 and 4k all max makes the game Unreal. 😀

Re: dgVoodoo 2 for DirectX 11

Main reason of dgVoodoo D3D9 is that I wanted to expose D3D8.1-level through D3D9 once most of the needed code was already implemented. So to understand this better: D3D8.dll will go into the game folder. From there it will go through d3d11 or d3d9 depending what i select in the main page config …

Re: dgVoodoo 2 for DirectX 11

Myloch wrote: DosFreak wrote: Anyone have an issue with starting a new thread with the next release? This. And please use separate topics for game specific issues, I'm sick of seeing tons of posts about Splinter cell series lighting issues. 😠 You sir, are a hater.

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